Tamed Monsters: Which can use Stagger: Wound – 14 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Tonberry Commando 3-4 Biological 4 1,600 gil 30 80 61 1,087 3 75 30 741 745 5,641 144,400 gil Ultimate Grudge ×1.00 180 s
Don Tonberry Commando 3-4 Biological 4 1,600 gil 30 78 60 1,098 3 75 30 830 836 5,652 144,400 gil Hateful Gouge ×2.50 205 s
Hoplite Commando 1 Mechanical 20 2,080 gil 20 60 28 474 3 75 20 142 67 1,882 2,240 gil Second Nailgun ×3.00 165 s
Dreadnought Commando 3-5 Mechanical 10 8,800 gil 45 207 46 2,510 3 40 45 650 317 11,126 328,400 gil Flame Cyclone ×3.00 120 s
Mánagarmr Commando 3-5 Biological 11 10,400 gil 45 190 124 1,552 3 65 45 741 549 6,651 328,400 gil Sonic Fangs ×3.00 165 s
Vespid Soldier Commando 3-4 Mechanical 12 14,400 gil 40 99 122 852 3 55 40 731 190 4,528 149,000 gil Sniping Thrust ×3.00 165 s
Cactuar Commando 3-5 Biological 13 15,200 gil 45 142 63 1,062 3 65 45 1,069 255 3,527 328,400 gil 1000 Needles - 180 s
Yeoman Commando 3 Mechanical 18 38,400 gil 20 193 47 2,718 3 80 20 516 285 5,847 52,800 gil Drill Bolt ×3.00 165 s
Red Chocobo Commando 1-5 Biological 64 143,200 gil 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
GilgameshDLC Commando 5 Biological 10 176,000 gil 13 686 569 8,041 6 - 13 960 725 12,515 376,000 gil Divider -
Vouivre Commando 2-5 Biological 47 207,000 gil 70 111 30 1,020 3 40 70 669 316 8,504 615,000 gil Tail Whip ×2.20 120 s
Chocobo Commando 1-5 Biological 69 210,800 gil 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Narasimha Commando 3-5 Biological 39 216,400 gil 70 177 62 1,591 3 80 70 920 503 9,157 1,016,400 gil Diving Strike ×3.00 165 s
Chunerpeton Commando 3-5 Biological 44 296,400 gil 45 60 73 951 3 65 45 536 465 6,214 328,400 gil Refreshing Rain ×4.00 120 s