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Narasimha
Monster
Narasimha
Role
Commando
Grade
3–5
Strength
177
Magic
62
Maximum HP
1,591
Animation Speed
80
Maximum Level
70
Descriptors
Late Bloomer, Rare, Aloof
Feral Link
Diving Strike
(Deals damage)
Effect Modifier
×3.00
Charge Time
165 seconds
Input Type
Multiple
Command
←
,
←
,
↑
Compare Narasimha to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
177
62
1,591
-
Grade 3
15
395
190
3,880
24,800 gil
Grade 4
30
442
226
4,252
144,400 gil
Grade 5
70
920
503
9,157
1,016,400 gil
Abilities: Learned by
Narasimha
– 12 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Diving Strike
1
Physical
-
-
-
No
-
-
1
-
-
Attack
1
Physical
1
-
-
No
×1.10
+0.50
1
-
25
Ruin
1
Magic
1
-
-
Yes
×1.10
+0.50
1
-
15
Area Sweep
8
Physical
3
-
-
No
×2.30
+0.50
1
-
40/25
Launch
24
Automatic
Auto
-
-
No
-
-
-
-
-
Smite
35
Automatic
Auto
-
-
No
-
-
-
-
-
Stagger: Wound
39
Automatic
Auto
-
Wound
No
-
-
-
-
-
Armor Breaker
46
Automatic
Auto
-
-
No
-
-
-
-
-
Blindside
49
Automatic
Auto
-
-
Yes
-
-
-
-
-
Pain Chaser
50
Automatic
Auto
-
-
No
-
-
-
-
-
Bravery Feeder
67
Automatic
Auto
-
Bravery
No
-
-
-
-
-
Scourge
70
Automatic
Auto
-
-
Yes
-
-
-
-
-
Passive Abilities: Learned by
Narasimha
– 4 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Quick Stagger
1
Supersonic
Jungle Law
15
Runaway
Auto-Bravery
29
Free Spirit
Auto-Veil
44
Perseverance
Monster Crystarium Levels:
Narasimha
– 69 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Commando
2
3
Large
Potent Orb
-
+14
+7
+163
+9/+6/+89
+17
+9
+177
Commando
3
3
Small
Potent Orb
-
+15
+8
+164
+5/+3/+50
+9
+5
+99
Commando
4
3
Large
Potent Orb
-
+15
+8
+164
+9/+6/+90
+17
+9
+179
Commando
5
3
Large
Potent Orb
-
+15
+8
+164
+9/+6/+90
+17
+9
+179
Commando
6
3
Small
Potent Orb
-
+14
+7
+163
+5/+3/+49
+9
+5
+98
Commando
7
3
Large
Potent Orb
×2
-
+15
+8
+164
+9/+6/+90
+17
+9
+179
Commando
8
3
Large
Potent Orb
×2
Area Sweep
+15
+8
+164
+9/+6/+90
+17
+9
+179
Commando
9
3
Large
Potent Orb
×2
-
+15
+8
+164
+9/+6/+90
+17
+9
+179
Commando
10
3
Small
Potent Orb
×2
-
+15
+8
+164
+5/+3/+50
+9
+5
+99
Commando
11
3
Large
Potent Orb
×2
-
+1
-
+16
+2/+2/+9
+2
+2
+18
Commando
12
3
Small
Potent Orb
×4
-
+1
+1
+16
+1/+1/+5
+1
+1
+10
Commando
13
3
Large
Potent Orb
×4
-
+2
+1
+17
+2/+2/+11
+4
+2
+20
Commando
14
3
Large
Potent Orb
×4
-
+1
+1
+16
+2/+2/+9
+2
+2
+18
Commando
15
3
Large
Potent Orb
×4
Jungle Law
+2
+1
+17
+2/+2/+11
+4
+2
+20
Commando
16
4
Large
Potent Essence
-
+1
-
+16
+2/+2/+9
+2
+2
+18
Commando
17
4
Small
Potent Essence
-
+1
+1
+16
+1/+1/+5
+1
+1
+10
Commando
18
4
Large
Potent Essence
-
+2
+1
+17
+2/+2/+11
+4
+2
+20
Commando
19
4
Small
Potent Essence
-
+1
+1
+16
+1/+1/+5
+1
+1
+10
Commando
20
4
Large
Potent Essence
-
+2
+1
+17
+2/+2/+11
+4
+2
+20
Commando
21
4
Small
Potent Essence
×2
-
+1
-
+16
+1/+1/+5
+1
+1
+10
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Areas: Where
Narasimha
is Encountered – 1 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
The Pass of Paddra
Yaschas Massif -01X AF-
No
Yellow
Zaghnal
Goblin
Related
Narasimha
Type
Feral Creatures – Behemoth
Hit Points
50,000
Strength
712
Magic
712
CP
2,000
Gil
2,200
Chain Resistance
70
Stagger Point
600.0%
Stagger Index
500
Libra per Encounter
80%
Interrupt Resistance
40
Launch Vulnerability
Resistant
Tame Chance
10%
Tamed Role
Grade 3 Commando
Common Drop
Potent Sliver
(20%)
Rare Drop
Chronomist
(2%)
Note
Can alter own form.
Note
Delivers devastating physical attacks.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic