Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 177 62 1,591 -
Grade 3 15 395 190 3,880 24,800 gil
Grade 4 30 442 226 4,252 144,400 gil
Grade 5 70 920 503 9,157 1,016,400 gil
Abilities: Learned by Narasimha – 12 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Diving Strike 1 Physical - - - No - - 1 - -
Attack 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Ruin 1 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Area Sweep 8 Physical 3 - - No ×2.30 +0.50 1 - 40/25
Launch 24 Automatic Auto - - No - - - - -
Smite 35 Automatic Auto - - No - - - - -
Stagger: Wound 39 Automatic Auto - Wound No - - - - -
Armor Breaker 46 Automatic Auto - - No - - - - -
Blindside 49 Automatic Auto - - Yes - - - - -
Pain Chaser 50 Automatic Auto - - No - - - - -
Bravery Feeder 67 Automatic Auto - Bravery No - - - - -
Scourge 70 Automatic Auto - - Yes - - - - -
Passive Abilities: Learned by Narasimha – 4 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Quick Stagger
1 Supersonic
Jungle Law 15 Runaway
Auto-Bravery 29 Free Spirit
Auto-Veil 44 Perseverance
Monster Crystarium Levels: Narasimha – 69 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Commando 2 3 Large Potent Orb - +14 +7 +163 +9/+6/+89 +17 +9 +177
Commando 3 3 Small Potent Orb - +15 +8 +164 +5/+3/+50 +9 +5 +99
Commando 4 3 Large Potent Orb - +15 +8 +164 +9/+6/+90 +17 +9 +179
Commando 5 3 Large Potent Orb - +15 +8 +164 +9/+6/+90 +17 +9 +179
Commando 6 3 Small Potent Orb - +14 +7 +163 +5/+3/+49 +9 +5 +98
Commando 7 3 Large Potent Orb ×2 - +15 +8 +164 +9/+6/+90 +17 +9 +179
Commando 8 3 Large Potent Orb ×2 Area Sweep +15 +8 +164 +9/+6/+90 +17 +9 +179
Commando 9 3 Large Potent Orb ×2 - +15 +8 +164 +9/+6/+90 +17 +9 +179
Commando 10 3 Small Potent Orb ×2 - +15 +8 +164 +5/+3/+50 +9 +5 +99
Commando 11 3 Large Potent Orb ×2 - +1 - +16 +2/+2/+9 +2 +2 +18
Commando 12 3 Small Potent Orb ×4 - +1 +1 +16 +1/+1/+5 +1 +1 +10
Commando 13 3 Large Potent Orb ×4 - +2 +1 +17 +2/+2/+11 +4 +2 +20
Commando 14 3 Large Potent Orb ×4 - +1 +1 +16 +2/+2/+9 +2 +2 +18
Commando 15 3 Large Potent Orb ×4 Jungle Law +2 +1 +17 +2/+2/+11 +4 +2 +20
Commando 16 4 Large Potent Essence - +1 - +16 +2/+2/+9 +2 +2 +18
Commando 17 4 Small Potent Essence - +1 +1 +16 +1/+1/+5 +1 +1 +10
Commando 18 4 Large Potent Essence - +2 +1 +17 +2/+2/+11 +4 +2 +20
Commando 19 4 Small Potent Essence - +1 +1 +16 +1/+1/+5 +1 +1 +10
Commando 20 4 Large Potent Essence - +2 +1 +17 +2/+2/+11 +4 +2 +20
Commando 21 4 Small Potent Essence ×2 - +1 - +16 +1/+1/+5 +1 +1 +10
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Areas: Where Narasimha is Encountered – 1 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
The Pass of Paddra Yaschas Massif -01X AF- No Yellow