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Abilities: Learned by
Narasimha
– 12 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Diving Strike
1
Physical
-
-
-
No
-
-
1
-
-
Attack
1
Physical
1
-
-
No
×1.10
+0.50
1
-
25
Ruin
1
Magic
1
-
-
Yes
×1.10
+0.50
1
-
15
Area Sweep
8
Physical
3
-
-
No
×2.30
+0.50
1
-
40/25
Launch
24
Automatic
Auto
-
-
No
-
-
-
-
-
Smite
35
Automatic
Auto
-
-
No
-
-
-
-
-
Stagger: Wound
39
Automatic
Auto
-
Wound
No
-
-
-
-
-
Armor Breaker
46
Automatic
Auto
-
-
No
-
-
-
-
-
Blindside
49
Automatic
Auto
-
-
Yes
-
-
-
-
-
Pain Chaser
50
Automatic
Auto
-
-
No
-
-
-
-
-
Bravery Feeder
67
Automatic
Auto
-
Bravery
No
-
-
-
-
-
Scourge
70
Automatic
Auto
-
-
Yes
-
-
-
-
-