Passive Abilities: Which Grant Supersonic – 3 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Critical: Power Surge Supersonic
Improved Guard Supersonic
Quick Stagger Supersonic
Tamed Monsters: Which can provide Supersonic – 12 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Chocobo Commando 1-5 Biological 1 - 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Flandit Sentinel 2-5 Biological 8 2,400 gil 99 42 57 595 3 - 99 531 548 9,092 1,631,000 gil Hundred Fists ×2.66 180 s
Lancer Sentinel 2 Mechanical 10 3,200 gil 20 159 127 2,059 3 - 20 284 200 6,268 11,200 gil Orbital Battery ×2.19 135 s
Dreadnought Commando 3-5 Mechanical 9 7,200 gil 45 207 46 2,510 3 40 45 650 317 11,126 328,400 gil Flame Cyclone ×3.00 120 s
SnowDLC Sentinel 5 Biological 3 8,000 gil 13 620 511 7,999 6 - 13 829 640 20,493 376,000 gil Sovereign Fist -
Fencer Ravager 2 Mechanical 19 9,600 gil 20 106 43 1,650 3 80 20 373 303 3,677 11,200 gil Drill Thrust ×3.00 165 s
Don Tonberry Commando 3-4 Biological 26 69,000 gil 30 78 60 1,098 3 75 30 830 836 5,652 144,400 gil Hateful Gouge ×2.50 205 s
Garganzola Commando 2-5 Biological 55 287,000 gil 70 79 114 993 3 20 70 739 779 6,722 615,000 gil Twin Fists ×3.00 165 s
Flangonzola Commando 3-5 Biological 54 512,400 gil 70 49 72 596 3 35 70 664 700 5,666 1,016,400 gil Twin Fists ×3.00 165 s
Chocobo Commando 1-5 Biological 99 770,000 gil 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Flangonzola Commando 3-5 Biological 68 920,400 gil 70 49 72 596 3 35 70 664 700 5,666 1,016,400 gil Twin Fists ×3.00 165 s
Flandit Sentinel 2-5 Biological 99 1,591,000 gil 99 42 57 595 3 - 99 531 548 9,092 1,631,000 gil Hundred Fists ×2.66 180 s