Passive Abilities: Which Grant Limelight – 2 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Kill: ATB Charge Limelight
Kill: Libra Limelight
Tamed Monsters: Which can provide Limelight – 11 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Blue Chocobo Ravager 1-5 Biological 1 - 99 50 53 630 3 80 99 728 799 7,157 850,000 gil Kweh Kweh ×2.22 180 s
Goblin Chieftan Sentinel 2-3 Biological 22 12,000 gil 40 66 68 1,149 3 - 40 266 268 7,242 64,800 gil Spirit Infusion - 150 s
Flanborg Commando 2-3 Mechanical 26 15,200 gil 40 68 100 835 3 20 40 485 514 4,370 64,800 gil Twin Fists ×3.00 165 s
Koboldroid Yin Ravager 2-3 Mechanical 38 50,400 gil 40 72 62 1,017 3 40 40 459 291 4,535 64,800 gil Multicast ×2.20 135 s
Illuyankas Saboteur 3-4 Biological 27 68,400 gil 40 180 48 1,628 3 40 40 582 257 6,960 149,000 gil Tail Whip ×1.70 108 s
Metalligantuar Sentinel 4-5 Biological 20 149,000 gil 70 129 55 1,152 3 - 70 769 295 6,272 1,589,000 gil Daze ×2.20 165 s
Ceratosaur Saboteur 1-5 Biological 68 195,200 gil 99 25 41 415 3 65 99 670 494 5,517 850,000 gil Refreshing Rain ×4.00 120 s
Ceratoraptor Ravager 1-5 Biological 72 250,000 gil 99 27 57 475 3 65 99 563 773 6,710 850,000 gil Refreshing Rain ×2.00 90 s
Vespid Ravager 3-5 Mechanical 45 312,400 gil 45 118 150 991 3 55 45 509 635 6,900 328,400 gil Sniping Thrust ×3.00 165 s
Seeping Brie Commando 2-5 Biological 70 591,000 gil 70 79 114 977 3 35 70 753 792 6,712 615,000 gil Hundred Fists ×3.04 165 s
Samovira Saboteur 4-5 Biological 45 637,000 gil 45 38 146 1,166 3 65 45 743 512 9,805 669,000 gil Disastrous Dance ×1.80 120 s