Crystarium Bonuses: Requiring Saboteur Focus – 2 shown
Locked roles add more options to your characters' crystariums; unique bonuses are exclusive to a single character
Name
The requirements for Serah to gain this bonus; if a bonus is indicated, she must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Serah)
The requirements for Noel to gain this bonus; if a bonus is indicated, he must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Noel)
Saboteur Bonus Boost I Stage 3 Stage 5
Saboteur Bonus Boost II Saboteur Bonus Boost I Saboteur Bonus Boost I
Abilities: Learned by Saboteurs – 38 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Deprotect Magic 1 - Deprotect Yes ×0.35 +4.50 1 - 15/10
Deprotect II Magic 1 - Deprotect No ×0.55 +0.50 1 - 25
Deprotega Magic 3 - Deprotect Yes ×0.35 +4.50 1 - 15/10
Heavy Deprotega Physical 3 - Deprotect No ×0.80 +0.50 1 - 25
Deshell Magic 1 - Deshell Yes ×0.35 +4.50 1 - 15/10
Deshell II Physical 1 - Deshell No ×0.55 +0.50 1 - 25
Deshellga Magic 3 - Deshell Yes ×0.35 +4.50 1 - 15/10
Heavy Deshellga Physical 3 - Deshell No ×0.80 +0.50 1 - 25
Wound Magic 1 - Wound Yes ×0.55 +0.50 1 - 25
Woundga Magic 3 - Wound Yes ×0.55 +0.50 1 - 25
Poison Magic 1 - Poison Yes ×0.35 +4.50 1 - 15/10
Poison II Physical 1 - Poison No ×0.55 +0.50 1 - 25
Poisonga Magic 3 - Poison Yes ×0.35 +4.50 1 - 15/10
Heavy Poisonga Physical 3 - Poison No ×0.80 +0.50 1 - 25
Imperil Magic 1 - Imperil Yes ×0.35 +4.50 1 - 15/10
Imperil II Physical 1 - Imperil No ×0.55 +0.50 1 - 25
Imperilga Magic 3 - Imperil Yes ×0.35 +4.50 1 - 15/10
Heavy Imperilga Physical 3 - Imperil No ×0.80 +0.50 1 - 25
Dispel Magic 1 - Dispel Yes ×0.35 +4.50 1 - 15/10
Dispel II Physical 1 - Dispel No ×0.55 +0.50 1 - 25
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Tamed Monsters: Saboteurs – 27 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Viking 2 Mechanical 20 153 35 2,018 3 80 20 419 226 4,405 11,200 gil Drill Flame ×2.40 150 s
Garuda 3-4 Mechanical 40 180 48 1,573 3 40 40 582 257 6,900 149,000 gil Hellstorm Bolt ×2.20 120 s
Silver Lobo 2-4 Biological 45 70 70 654 3 65 45 383 443 3,345 199,000 gil Shred ×2.38 150 s
Breshan Bass 3-5 Biological 45 44 82 776 3 65 45 399 515 4,981 328,400 gil Refreshing Rain ×2.00 75 s
Hedge Frog 3 Biological 20 85 161 1,565 3 65 20 415 540 4,708 52,800 gil Cleansing Overture - 265 s
Ceratosaur 1-5 Biological 99 25 41 415 3 65 99 670 494 5,517 850,000 gil Refreshing Rain ×4.00 120 s
Pitterpatter 3-5 Biological 45 42 82 787 3 65 45 532 381 4,971 328,400 gil Refreshing Rain ×4.00 180 s
Ahriman 2-5 Biological 70 60 80 889 3 40 70 322 944 6,501 615,000 gil Multicast ×2.00 120 s
Rangda 2-5 Biological 70 59 81 891 3 40 70 339 810 5,397 615,000 gil Multicast ×2.20 135 s
Bamapama 3-5 Biological 45 118 164 1,920 3 40 45 1,047 303 4,875 328,400 gil Multicast ×2.00 120 s
Mimi 3-5 Biological 45 118 163 1,791 3 40 45 358 703 5,815 328,400 gil Multicast ×2.00 120 s
Unsaganashi 2-5 Biological 70 35 46 523 3 40 70 308 656 4,350 615,000 gil Giant Drop ×2.00 120 s
Samovira 4-5 Biological 45 38 146 1,166 3 65 45 743 512 9,805 669,000 gil Disastrous Dance ×1.80 120 s
Barbed Specter 3-5 Biological 45 89 187 796 3 55 45 648 258 5,969 328,400 gil Biohazard Injection ×2.20 150 s
Clematis 2-5 Biological 70 84 178 781 3 55 70 718 311 6,514 615,000 gil Biohazard Injection ×2.20 150 s
Dendrobium 1-5 Biological 99 48 106 456 3 55 99 419 749 7,491 850,000 gil Biohazard Injection ×2.20 150 s
Necrosis 3-5 Biological 99 49 99 441 3 55 99 768 325 7,137 2,296,400 gil Biohazard Injection ×2.20 150 s
Kanna Kamuy 2-3 Biological 40 128 53 1,332 3 40 40 497 470 5,607 64,800 gil Fresh Breath ×1.70 108 s
Deathgaze 3-5 Biological 70 152 41 1,425 3 40 70 302 890 8,043 1,016,400 gil Tail Whip ×1.70 108 s
Illuyankas 3-4 Biological 40 180 48 1,628 3 40 40 582 257 6,960 149,000 gil Tail Whip ×1.70 108 s
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