Crystarium Bonuses: Requiring Sentinel Focus – 2 shown
Locked roles add more options to your characters' crystariums; unique bonuses are exclusive to a single character
Name
The requirements for Serah to gain this bonus; if a bonus is indicated, she must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Serah)
The requirements for Noel to gain this bonus; if a bonus is indicated, he must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Noel)
Sentinel Bonus Boost I Stage 2 Stage 2
Sentinel Bonus Boost II Sentinel Bonus Boost I Sentinel Bonus Boost I
Abilities: Learned by Sentinels – 13 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Provoke Physical 1 - Provoke Yes - +2.00 1 - 40/10
Challenge Physical 1 - Provoke Yes - +2.00 1 - 40/10
Entrench Defense 1 - - Yes ×1.80 +0.50 1 - 90/25
Mediguard Defense 1 - - Yes - - 1 - -
Vendetta Defense 1 - - Yes ×1.80 +0.50 1 - 90/25
Steelguard Defense 1 - - Yes - - 1 - -
Element Guard Defense 1 - - Yes - - 1 - -
ImmortalityDLC Defense 1 - - No - - - - -
SEN Bonus Boost Automatic Auto - - No - - - - -
SEN Bonus Boost II Automatic Auto - - No - - - - -
Deathward Automatic Auto - - Yes - - - - -
Fringeward Automatic Auto - - Yes - - - - -
Reprieve Automatic Auto - - No - - - - -
Tamed Monsters: Sentinels – 15 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Lancer 2 Mechanical 20 159 127 2,059 3 - 20 284 200 6,268 11,200 gil Orbital Battery ×2.19 135 s
Navidon 4 Biological 40 118 62 2,980 3 - 40 760 225 5,401 384,800 gil Shell Spin ×2.20 135 s
Bunkerbeast 2-5 Biological 70 65 36 1,505 3 - 70 613 205 10,674 615,000 gil Shell Spin ×2.20 135 s
Calautidon 3-5 Biological 99 39 20 1,040 3 - 99 553 241 9,494 2,288,400 gil Shell Spin ×2.20 135 s
Xolotl 3-4 Biological 40 126 114 2,711 3 - 40 294 305 10,262 149,000 gil Oscillating Wave ×2.22 135 s
Tezcatlipoca 3-4 Biological 60 127 113 3,236 3 - 60 428 279 11,132 455,800 gil Raging Torrent ×1.80 120 s
Flandit 2-5 Biological 99 42 57 595 3 - 99 531 548 9,092 1,631,000 gil Hundred Fists ×2.66 180 s
Goblin Chieftan 2-3 Biological 40 66 68 1,149 3 - 40 266 268 7,242 64,800 gil Spirit Infusion - 150 s
Major Moblin 3-5 Biological 45 73 77 1,248 3 - 45 248 252 10,140 328,400 gil Neo Goblin Rush ×2.80 180 s
Metalligantuar 4-5 Biological 70 129 55 1,152 3 - 70 769 295 6,272 1,589,000 gil Daze ×2.20 165 s
Silver Chocobo 3-5 Biological 45 219 261 2,957 3 - 45 659 660 11,133 328,400 gil Kweh Kweh ×2.82 180 s
Pulse Soldier 1-2 Mechanical 40 49 11 565 3 - 40 255 76 4,947 34,640 gil Energy Wave ×2.20 135 s
Pulse Knight 1 Mechanical 20 70 12 515 3 - 20 156 49 2,257 2,240 gil Head Twister ×2.20 135 s
Pulse Gladiator 3-5 Mechanical 70 186 35 1,946 3 - 70 478 101 10,293 1,014,800 gil Turbo Fist ×2.20 135 s
SnowDLC 5 Biological 13 620 511 7,999 6 - 13 829 640 20,493 376,000 gil Sovereign Fist -