Role Crystarium Levels: Where Steelguard is Learned – 1 shown
Tamed Monsters: Which can use Steelguard – 12 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Bunkerbeast Sentinel 2-5 Biological 1 - 70 65 36 1,505 3 - 70 613 205 10,674 615,000 gil Shell Spin ×2.20 135 s
Goblin Chieftan Sentinel 2-3 Biological 1 - 40 66 68 1,149 3 - 40 266 268 7,242 64,800 gil Spirit Infusion - 150 s
Xolotl Sentinel 3-4 Biological 2 - 40 126 114 2,711 3 - 40 294 305 10,262 149,000 gil Oscillating Wave ×2.22 135 s
Tezcatlipoca Sentinel 3-4 Biological 2 - 60 127 113 3,236 3 - 60 428 279 11,132 455,800 gil Raging Torrent ×1.80 120 s
Major Moblin Sentinel 3-5 Biological 1 - 45 73 77 1,248 3 - 45 248 252 10,140 328,400 gil Neo Goblin Rush ×2.80 180 s
Silver Chocobo Sentinel 3-5 Biological 1 - 45 219 261 2,957 3 - 45 659 660 11,133 328,400 gil Kweh Kweh ×2.82 180 s
Pulse Gladiator Sentinel 3-5 Mechanical 1 - 70 186 35 1,946 3 - 70 478 101 10,293 1,014,800 gil Turbo Fist ×2.20 135 s
Metalligantuar Sentinel 4-5 Biological 2 - 70 129 55 1,152 3 - 70 769 295 6,272 1,589,000 gil Daze ×2.20 165 s
Pulse Soldier Sentinel 1-2 Mechanical 7 400 gil 40 49 11 565 3 - 40 255 76 4,947 34,640 gil Energy Wave ×2.20 135 s
Pulse Knight Sentinel 1 Mechanical 7 400 gil 20 70 12 515 3 - 20 156 49 2,257 2,240 gil Head Twister ×2.20 135 s
Flandit Sentinel 2-5 Biological 5 1,200 gil 99 42 57 595 3 - 99 531 548 9,092 1,631,000 gil Hundred Fists ×2.66 180 s
Calautidon Sentinel 3-5 Biological 6 3,200 gil 99 39 20 1,040 3 - 99 553 241 9,494 2,288,400 gil Shell Spin ×2.20 135 s