Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 142 63 1,062 -
Grade 3 15 586 141 2,136 24,800 gil
Grade 4 30 901 219 3,070 144,400 gil
Grade 5 45 1,069 255 3,527 328,400 gil
Abilities: Learned by Cactuar – 11 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
1000 Needles 1 Physical - - - No - - 1 - -
Attack 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Launch 1 Automatic Auto - - No - - - - -
Ruin 1 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Bravery Feeder 7 Automatic Auto - Bravery No - - - - -
Stagger: Wound 13 Automatic Auto - Wound No - - - - -
Deprotect Chaser 23 Automatic Auto - - No - - - - -
Protect Feeder 25 Automatic Auto - Protect No - - - - -
Powerchain 38 Automatic Auto - - Yes - - - - -
Scourge 40 Automatic Auto - - Yes - - - - -
Ruinga 43 Magic 3 - - Yes ×2.20 +0.50 1 - 15
Passive Abilities: Learned by Cactuar – 5 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Critical: Bravery 1 Sprinter
Resist Slow Bonus 10 -
Resist Slow Bonus 17 -
Resist Slow Bonus 30 -
Auto-Bravery 45 Free Spirit
Monster Crystarium Levels: Cactuar – 44 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Commando 2 3 Large Power Orb - +18 +5 +84 +11/+4/+47 +20 +6 +92
Commando 3 3 Small Power Orb - +19 +6 +85 +6/+2/+26 +12 +4 +51
Commando 4 3 Large Power Orb - +19 +6 +85 +11/+4/+47 +22 +8 +92
Commando 5 3 Small Power Orb - +18 +6 +84 +6/+2/+26 +11 +4 +51
Commando 6 3 Large Power Orb - +19 +6 +85 +11/+4/+47 +22 +8 +92
Commando 7 3 Large Power Orb ×2 Bravery Feeder +19 +6 +85 +11/+4/+47 +22 +8 +92
Commando 8 3 Large Power Orb ×2 - +18 +6 +84 +11/+4/+47 +20 +8 +92
Commando 9 3 Small Power Orb ×2 - +19 +6 +85 +6/+2/+26 +12 +4 +51
Commando 10 3 Large Power Orb ×2 Resist Slow Bonus +19 +6 +85 +11/+4/+47 +22 +8 +92
Commando 11 3 Large Power Orb ×2 - +11 +3 +50 +8/+2/+27 +13 +4 +54
Commando 12 3 Large Potent Orb ×4 - +11 +4 +51 +8/+4/+29 +13 +6 +56
Commando 13 3 Large Power Orb ×4 Stagger: Wound +11 +3 +51 +8/+2/+29 +13 +4 +56
Commando 14 3 Large Potent Orb ×4 - +11 +4 +51 +8/+4/+29 +13 +6 +56
Commando 15 3 Large Power Orb ×4 - +12 +3 +51 +8/+2/+29 +15 +4 +56
Commando 16 4 Large Potent Essence - +11 +4 +50 +8/+4/+27 +13 +6 +54
Commando 17 4 Small Power Essence Resist Slow Bonus +11 +3 +51 +4/+1/+16 +7 +2 +31
Commando 18 4 Large Potent Essence - +11 +4 +51 +8/+4/+29 +13 +6 +56
Commando 19 4 Small Power Essence - +11 +3 +51 +4/+1/+16 +7 +2 +31
Commando 20 4 Large Power Essence - +12 +4 +51 +8/+4/+29 +15 +6 +56
Commando 21 4 Large Power Essence ×2 - +11 +3 +50 +8/+2/+27 +13 +4 +54
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Areas: Where Cactuar is Encountered – 2 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Plains of Eternity (Sunny) The Archylte Steppe -Year Unknown- No -
Stonestump Wastelands (Sunny) The Archylte Steppe -Year Unknown- No -