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Yeoman
Monster
Yeoman
Role
Commando
Grade
3
Strength
193
Magic
47
Maximum HP
2,718
Animation Speed
80
Maximum Level
20
Descriptors
Early Peaker, Zippy, Sparktouch
Feral Link
Drill Bolt
(Deals damage)
Effect Modifier
×3.00
Charge Time
165 seconds
Input Type
Button tap
Command (PS3)
Square
(repeat)
Command (Xbox 360)
X
(repeat)
Compare Yeoman to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
193
47
2,718
-
Grade 3
20
516
285
5,847
52,800 gil
Abilities: Learned by
Yeoman
– 8 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Drill Bolt
1
Physical
-
Lightning
-
No
-
-
5
-
-
Attack
1
Physical
1
-
-
No
×1.10
+0.50
1
-
25
Ruin
1
Magic
1
-
-
Yes
×1.10
+0.50
1
-
15
Powerchain
10
Automatic
Auto
-
-
Yes
-
-
-
-
-
Blindside
15
Automatic
Auto
-
-
Yes
-
-
-
-
-
Stagger: Wound
18
Automatic
Auto
-
Wound
No
-
-
-
-
-
Scourge
19
Automatic
Auto
-
-
Yes
-
-
-
-
-
Haste Feeder
20
Automatic
Auto
-
Haste
No
-
-
-
-
-
Passive Abilities: Learned by
Yeoman
– 3 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Attack: ATB Charge
1
Perseverance
Auto-Haste
1
Free Spirit
First Strike
1
Sprinter
Monster Crystarium Levels:
Yeoman
– 19 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Commando
2
3
Large
Potent Engine
-
+14
+10
+146
+9/+6/+80
+17
+11
+159
Commando
3
3
Small
Potent Engine
-
+14
+10
+147
+5/+3/+45
+9
+6
+89
Commando
4
3
Large
Potent Engine
-
+15
+11
+147
+9/+8/+81
+17
+13
+161
Commando
5
3
Small
Potent Engine
-
+14
+10
+147
+5/+3/+45
+9
+6
+89
Commando
6
3
Large
Potent Engine
×2
-
+15
+11
+146
+9/+8/+80
+17
+13
+159
Commando
7
3
Small
Potent Engine
×2
-
+14
+10
+147
+5/+3/+45
+9
+6
+89
Commando
8
3
Large
Potent Engine
×2
-
+15
+11
+147
+9/+8/+81
+17
+13
+161
Commando
9
3
Small
Potent Engine
×2
-
+14
+10
+147
+5/+3/+45
+9
+6
+89
Commando
10
3
Small
Potent Engine
×2
Powerchain
+15
+11
+147
+5/+4/+45
+9
+7
+89
Commando
11
3
Large
Potent Engine
×4
-
+8
+6
+88
+6/+4/+49
+9
+8
+96
Commando
12
3
Small
Potent Engine
×4
-
+9
+6
+88
+3/+2/+27
+6
+4
+53
Commando
13
3
Large
Potent Engine
×4
-
+9
+6
+88
+6/+4/+49
+11
+8
+96
Commando
14
3
Small
Potent Engine
×4
-
+8
+7
+88
+3/+3/+27
+5
+5
+53
Commando
15
3
Large
Potent Engine
×6
Blindside
+9
+6
+88
+6/+4/+49
+11
+8
+96
Commando
16
3
Small
Potent Engine
×6
-
+9
+6
+88
+3/+2/+27
+6
+4
+53
Commando
17
3
Small
Potent Engine
×6
-
+8
+7
+88
+3/+3/+27
+5
+5
+53
Commando
18
3
Large
Potent Engine
×6
Stagger: Wound
+9
+6
+88
+6/+4/+49
+11
+8
+96
Commando
19
3
Small
Potent Engine
×6
Scourge
+9
+6
+88
+3/+2/+27
+6
+4
+53
Commando
20
3
Large
Potent Engine
×6
Haste Feeder
+9
+8
+89
+6/+6/+49
+11
+9
+98
Areas: Where
Yeoman
is Encountered – 1 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Academia
Academia -500 AF-
No
-
Viking
Fencer
Related
Yeoman
Type
Militarized Units – Tilter
Hit Points
6,660
Strength
320
Magic
320
CP
100
Gil
220
Chain Resistance
90
Stagger Point
200.0%
Stagger Index
300
Libra per Encounter
20%
Interrupt Resistance
15
Launch Vulnerability
Weakness
Tame Chance
10%
Tamed Role
Grade 3 Commando
Common Drop
Potent Booster
(20%)
Rare Drop
Superconductor
(5%)
Note
Employs powerful lightning-based attacks.
Note
Attacks quickly and relentlessly.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic