Monsters: Which drop Superconductor – 1 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Yeoman Militarized Units Tilter 6,660 320 320 90 200.0% 300 100 220 15 Weakness 20 Commando (grade 3) 10% Potent Booster 20% Superconductor 5% Wound
Weapons: Which Require Superconductor for Purchase – 5 shown
Special weapons require components to be purchased; unique weapons must be discovered rather than purchased; exceptional weapons are unique weapons of great power; DLC weapons are only available if you have the relevant content
Name
Party Member Strength Magic Passive Ability
Some weapons may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
Price
The components you will need to purchase this weapon from Chocolina, in addition to the price in gil
Components
Value
Fatal Barb Serah 54 76 Chain Bonus Lv. 4 Vampiric Strike 5,200 gil Spined Horn ×3, Superconductor ×2 2,600 gil
Eurytos's Bow Serah 40 60 ATB Rate: +40% Buff: Duration 5,200 gil Starblossom Seed ×2, Superconductor ×2 2,600 gil
Fragarach Noel 76 54 Chain Bonus Lv. 4 Siphon Damage 5,200 gil Spined Horn ×3, Superconductor ×2 2,600 gil
Orochi Noel 60 40 ATB Rate: +40% Buff Duration 5,200 gil Starblossom Seed ×2, Superconductor ×2 2,600 gil
Catastrophe Blade: ∞DLC Noel 40 70 ATB Rate: +40% Damage Wall 3,800 gil Superconductor ×2, Catastrophe Blade: Ω 1,900 gil