Role Crystarium Levels: Where Powerchain is Learned – 2 shown
Tamed Monsters: Which can use Powerchain – 18 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Gorgonopsid Commando 1-5 Biological 5 240 gil 99 59 33 400 3 65 99 751 521 6,240 850,000 gil Sonic Fangs ×3.00 165 s
Chocobo Commando 1-5 Biological 5 240 gil 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Sarracenia Commando 1-3 Biological 6 320 gil 60 16 30 291 3 45 60 392 216 3,024 88,240 gil Slurp ×2.80 150 s
Miniflan Commando 1-5 Biological 9 640 gil 99 44 66 547 3 50 99 783 831 6,768 842,000 gil Spit ×2.20 120 s
Frag Leech Commando 2-3 Mechanical 4 800 gil 40 27 49 2,640 3 45 40 351 234 4,793 64,800 gil Explosive Thrust ×2.40 165 s
Chichu Commando 2-5 Biological 7 2,000 gil 70 152 102 696 3 85 70 982 618 5,925 615,000 gil Meteorite ×3.00 165 s
Apkallu Commando 3-5 Biological 5 2,400 gil 45 100 62 1,923 3 75 45 941 456 7,349 328,400 gil Abyssal Breath ×1.80 108 s
Twilight Odin Commando 3-5 Biological 7 4,000 gil 99 89 13 899 4 30 99 987 525 11,300 2,288,400 gil Zantetsuken ×2.20 265 s
OmegaDLC Commando 3-5 Mechanical 7 4,000 gil 99 600 483 3,536 3 - 99 965 737 7,721 2,288,400 gil Wave Cannon -
Mánagarmr Commando 3-5 Biological 8 5,600 gil 45 190 124 1,552 3 65 45 741 549 6,651 328,400 gil Sonic Fangs ×3.00 165 s
AmodarDLC Commando 5 Biological 3 8,000 gil 13 604 451 7,257 6 - 13 771 506 13,669 376,000 gil Iron Bear Claw -
Yeoman Commando 3 Mechanical 10 9,600 gil 20 193 47 2,718 3 80 20 516 285 5,847 52,800 gil Drill Bolt ×3.00 165 s
TyphonDLC Commando 5 Biological 4 24,000 gil 13 397 605 6,873 6 - 13 789 883 9,355 376,000 gil Snort -
Mandrake Commando 1-5 Biological 43 34,800 gil 99 48 100 445 3 55 99 764 351 6,604 850,000 gil Sniping Thrust ×3.00 165 s
Garganzola Commando 2-5 Biological 45 180,800 gil 70 79 114 993 3 20 70 739 779 6,722 615,000 gil Twin Fists ×3.00 165 s
Cactuar Commando 3-5 Biological 38 200,400 gil 45 142 63 1,062 3 65 45 1,069 255 3,527 328,400 gil 1000 Needles - 180 s
Cactuaroni Commando 3-5 Biological 38 200,400 gil 45 163 72 1,217 3 65 45 1,062 252 3,720 328,400 gil Piercing Rain ×2.20 180 s
Metallicactuar Commando 4-5 Biological 38 461,000 gil 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s