Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 48 100 445 -
Grade 1 15 138 128 645 2,000 gil
Grade 2 30 203 155 788 18,800 gil
Grade 3 45 246 184 1,053 44,400 gil
Grade 4 70 414 229 1,680 242,000 gil
Grade 5 99 764 351 6,604 850,000 gil
Abilities: Learned by Mandrake – 11 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Sniping Thrust 1 Physical - - - No - - 5 - -
Attack 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Ruin 1 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Area Sweep 18 Physical 3 - - No ×2.30 +0.50 1 - 40/25
Deprotect Chaser 26 Automatic Auto - - No - - - - -
Powerchain 43 Automatic Auto - - Yes - - - - -
Poison Chaser 50 Automatic Auto - - No - - - - -
Scourge 63 Automatic Auto - - Yes - - - - -
Blindside 79 Automatic Auto - - Yes - - - - -
Ruinga 82 Magic 3 - - Yes ×2.20 +0.50 1 - 15
Stagger: Drain 92 Automatic Auto - - No - - - - -
Passive Abilities: Learned by Mandrake – 9 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Resist Poison Bonus 4 -
Strength Bonus 10 -
Magic Bonus 19 -
Resist Poison Bonus 30 -
Strength Bonus 34 -
Magic Bonus 44 -
Critical: Veil 57 Sprinter
Resist Poison Bonus 88 -
Auto-Veil 99 Perseverance
Monster Crystarium Levels: Mandrake – 98 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Commando 2 1 Large Potent Droplet - +4 - +9 +4/+2/+6 +6 +2 +11
Commando 3 1 Large Potent Droplet - +4 - +10 +4/+2/+6 +6 +2 +11
Commando 4 1 Small Potent Droplet Resist Poison Bonus +5 +1 +10 +2/+1/+3 +3 +1 +6
Commando 5 1 Large Potent Droplet - +4 - +9 +4/+2/+6 +6 +2 +11
Commando 6 1 Small Potent Droplet - +5 +1 +10 +2/+1/+3 +3 +1 +6
Commando 7 1 Large Potent Droplet - +4 - +10 +4/+2/+6 +6 +2 +11
Commando 8 1 Small Potent Droplet ×2 - +5 +1 +9 +2/+1/+3 +3 +1 +6
Commando 9 1 Large Potent Droplet ×2 - +4 - +10 +4/+2/+6 +6 +2 +11
Commando 10 1 Small Potent Droplet ×2 Strength Bonus +5 +1 +10 +2/+1/+3 +3 +1 +6
Commando 11 1 Large Potent Droplet ×2 - +2 - +8 +2/+2/+6 +4 +2 +9
Commando 12 1 Large Potent Droplet ×2 - +3 - +9 +2/+2/+6 +4 +2 +11
Commando 13 1 Small Potent Droplet ×3 - +3 - +9 +1/+1/+3 +2 +1 +6
Commando 14 1 Large Potent Droplet ×3 - +2 - +9 +2/+2/+6 +4 +2 +11
Commando 15 1 Large Potent Droplet ×3 - +3 +1 +9 +2/+2/+6 +4 +2 +11
Commando 16 2 Large Potent Sliver - +3 - +8 +2/+2/+6 +4 +2 +9
Commando 17 2 Large Potent Sliver - +2 - +9 +2/+2/+6 +4 +2 +11
Commando 18 2 Small Potent Sliver Area Sweep +3 - +9 +1/+1/+3 +2 +1 +6
Commando 19 2 Large Potent Sliver Magic Bonus +3 - +9 +2/+2/+6 +4 +2 +11
Commando 20 2 Small Potent Sliver - +3 +1 +9 +1/+1/+3 +2 +1 +6
Commando 21 2 Large Potent Sliver ×2 - +2 - +4 +2/+2/+4 +4 +2 +6
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Areas: Where Mandrake is Encountered – 3 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
The Pass of Paddra Yaschas Massif -010 AF- Yes Yellow
The Pass of Paddra Yaschas Massif -01X AF- No Yellow
The Pass of Paddra Yaschas Massif -110 AF- Yes Rambunctious