Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 48 100 445 -
Grade 1 15 138 128 645 2,000 gil
Grade 2 30 203 155 788 18,800 gil
Grade 3 45 246 184 1,053 44,400 gil
Grade 4 70 414 229 1,680 242,000 gil
Grade 5 99 764 351 6,604 850,000 gil
Abilities: Learned by Mandrake – 11 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Attack 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Ruin 1 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Ruinga 82 Magic 3 - - Yes ×2.20 +0.50 1 - 15
Area Sweep 18 Physical 3 - - No ×2.30 +0.50 1 - 40/25
Blindside 79 Automatic Auto - - Yes - - - - -
Powerchain 43 Automatic Auto - - Yes - - - - -
Scourge 63 Automatic Auto - - Yes - - - - -
Deprotect Chaser 26 Automatic Auto - - No - - - - -
Poison Chaser 50 Automatic Auto - - No - - - - -
Stagger: Drain 92 Automatic Auto - - No - - - - -
Sniping Thrust 1 Physical - - - No - - 5 - -
Passive Abilities: Learned by Mandrake – 9 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Auto-Veil 99 Perseverance
Critical: Veil 57 Sprinter
Magic Bonus 19 -
Magic Bonus 44 -
Resist Poison Bonus 4 -
Resist Poison Bonus 30 -
Resist Poison Bonus 88 -
Strength Bonus 10 -
Strength Bonus 34 -
Monster Crystarium Levels: Mandrake – 98 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus
Mana Bonus Vitality Bonus
Commando 91 5 Large Vitality Crystal ×3 - +10 +3 +194 +6/+2/+107 +11 +4 +211
Commando 96 5 Large Potent Crystal ×4 - +10 +4 +195 +6/+4/+107 +11 +6 +211
Commando 99 5 Large Potent Crystal ×10 Auto-Veil +10 +4 +195 +6/+4/+107 +11 +6 +211
Commando 71 5 Large Potent Crystal - +7 +1 +52 +6/+2/+29 +9 +2 +58
Commando 64 4 Large Potent Essence ×4 - +7 +1 +27 +6/+2/+17 +9 +2 +31
Commando 70 4 Large Potent Essence ×6 - +7 +1 +27 +6/+2/+17 +9 +2 +31
Commando 68 4 Large Potent Essence ×6 - +7 +1 +26 +6/+2/+15 +9 +2 +29
Commando 88 5 Large Potent Crystal ×2 Resist Poison Bonus +8 +2 +122 +6/+2/+67 +9 +4 +134
Commando 80 5 Large Potent Crystal - +8 +2 +53 +6/+2/+29 +9 +4 +58
Commando 77 5 Large Potent Crystal - +7 +1 +52 +6/+2/+29 +9 +2 +58
Commando 74 5 Large Potent Crystal - +7 +2 +53 +6/+2/+29 +9 +4 +58
Commando 83 5 Large Potent Crystal - +8 +2 +122 +6/+2/+67 +9 +4 +134
Commando 61 4 Large Power Essence ×4 - +6 - +26 +4/+2/+15 +8 +2 +29
Commando 2 1 Large Potent Droplet - +4 - +9 +4/+2/+6 +6 +2 +11
Commando 94 5 Small Potent Crystal ×3 - +10 +4 +194 +3/+2/+59 +6 +3 +117
Commando 93 5 Small Potent Crystal ×3 - +10 +4 +195 +3/+2/+59 +6 +3 +117
Commando 9 1 Large Potent Droplet ×2 - +4 - +10 +4/+2/+6 +6 +2 +11
Commando 92 5 Small Potent Crystal ×3 Stagger: Drain +10 +4 +195 +3/+2/+59 +6 +3 +117
Commando 7 1 Large Potent Droplet - +4 - +10 +4/+2/+6 +6 +2 +11
Commando 5 1 Large Potent Droplet - +4 - +9 +4/+2/+6 +6 +2 +11
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Areas: Where Mandrake is Encountered – 3 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
The Pass of Paddra Yaschas Massif -010 AF- Yes Yellow
The Pass of Paddra Yaschas Massif -01X AF- No Yellow
The Pass of Paddra Yaschas Massif -110 AF- Yes Rambunctious