Role Crystarium Levels: Where Ruinga is Learned – 2 shown
Tamed Monsters: Which can use Ruinga – 21 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Scutari Commando 2 Mechanical 20 10,400 gil 20 163 78 1,205 3 75 20 374 160 6,271 11,200 gil Missile Hatch ×2.20 120 s
Flanborg Commando 2-3 Mechanical 40 60,000 gil 40 68 100 835 3 20 40 485 514 4,370 64,800 gil Twin Fists ×3.00 165 s
LightningDLC Commando 5 Biological 11 208,000 gil 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
TyphonDLC Commando 5 Biological 12 264,000 gil 13 397 605 6,873 6 - 13 789 883 9,355 376,000 gil Snort -
Cactuar Commando 3-5 Biological 43 280,400 gil 45 142 63 1,062 3 65 45 1,069 255 3,527 328,400 gil 1000 Needles - 180 s
Cactuaroni Commando 3-5 Biological 43 280,400 gil 45 163 72 1,217 3 65 45 1,062 252 3,720 328,400 gil Piercing Rain ×2.20 180 s
Golden Chocobo Commando 3-5 Biological 44 296,400 gil 45 261 190 3,180 3 80 45 832 657 8,306 328,400 gil Kweh ×3.00 205 s
OmegaDLC Commando 3-5 Mechanical 45 312,400 gil 99 600 483 3,536 3 - 99 965 737 7,721 2,288,400 gil Wave Cannon -
Apkallu Commando 3-5 Biological 45 312,400 gil 45 100 62 1,923 3 75 45 941 456 7,349 328,400 gil Abyssal Breath ×1.80 108 s
Dreadnought Commando 3-5 Mechanical 45 312,400 gil 45 207 46 2,510 3 40 45 650 317 11,126 328,400 gil Flame Cyclone ×3.00 120 s
GilgameshDLC Commando 5 Biological 13 320,000 gil 13 686 569 8,041 6 - 13 960 725 12,515 376,000 gil Divider -
Mandrake Commando 1-5 Biological 82 330,000 gil 99 48 100 445 3 55 99 764 351 6,604 850,000 gil Sniping Thrust ×3.00 165 s
Svarog Commando 1-5 Biological 94 530,000 gil 99 90 23 797 3 40 99 867 408 9,480 850,000 gil Fresh Breath ×2.20 120 s
Garganzola Commando 2-5 Biological 68 543,000 gil 70 79 114 993 3 20 70 739 779 6,722 615,000 gil Twin Fists ×3.00 165 s
Chocobo Commando 1-5 Biological 96 578,000 gil 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Metallicactuar Commando 4-5 Biological 43 581,000 gil 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s
Vouivre Commando 2-5 Biological 70 591,000 gil 70 111 30 1,020 3 40 70 669 316 8,504 615,000 gil Tail Whip ×2.20 120 s
Gorgonopsid Commando 1-5 Biological 97 610,000 gil 99 59 33 400 3 65 99 751 521 6,240 850,000 gil Sonic Fangs ×3.00 165 s
Miniflan Commando 1-5 Biological 99 762,000 gil 99 44 66 547 3 50 99 783 831 6,768 842,000 gil Spit ×2.20 120 s
Flangonzola Commando 3-5 Biological 69 952,400 gil 70 49 72 596 3 35 70 664 700 5,666 1,016,400 gil Twin Fists ×3.00 165 s
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