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Scutari
Monster
Scutari
Role
Commando
Grade
2
Strength
163
Magic
78
Maximum HP
1,205
Animation Speed
75
Maximum Level
20
Descriptors
Early Peaker, Strong, Old Model
Feral Link
Missile Hatch
(Deals damage)
Effect Modifier
×2.20
Charge Time
120 seconds
Input Type
Complex
Command (PS3)
←
,
→
,
↑
,
↓
,
X
,
X
,
X
,
X
,
↑
Command (Xbox 360)
←
,
→
,
↑
,
↓
,
A
,
A
,
A
,
A
,
↑
Compare Scutari to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
163
78
1,205
-
Grade 2
20
374
160
6,271
11,200 gil
Abilities: Learned by
Scutari
– 6 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Missile Hatch
1
Physical
-
Fire
-
No
-
-
4
-
-
Attack
1
Physical
1
-
-
No
×1.10
+0.50
1
-
25
Ruin
1
Magic
1
-
-
Yes
×1.10
+0.50
1
-
15
Lifesiphon
4
Automatic
Auto
-
-
Yes
-
-
-
-
-
Armor Breaker
19
Automatic
Auto
-
-
No
-
-
-
-
-
Ruinga
20
Magic
3
-
-
Yes
×2.20
+0.50
1
-
15
Passive Abilities: Learned by
Scutari
– 2 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Feral Fatigue
1
Rocket Blast
Feral Surge
1
Rocket Blast
Monster Crystarium Levels:
Scutari
– 19 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Commando
2
2
Large
Potent Chip
-
+14
+4
+283
+9/+4/+153
+17
+6
+306
Commando
3
2
Small
Vitality Chip
-
+14
+5
+283
+5/+2/+85
+9
+3
+170
Commando
4
2
Small
Vitality Chip
Lifesiphon
+14
+5
+283
+5/+2/+85
+9
+3
+170
Commando
5
2
Small
Vitality Chip
-
+14
+5
+283
+5/+2/+85
+9
+3
+170
Commando
6
2
Large
Potent Chip
-
+14
+4
+283
+9/+4/+153
+17
+6
+306
Commando
7
2
Small
Vitality Chip
-
+14
+5
+283
+5/+2/+85
+9
+3
+170
Commando
8
2
Small
Vitality Chip
-
+14
+5
+283
+5/+2/+85
+9
+3
+170
Commando
9
2
Large
Potent Chip
-
+14
+5
+283
+9/+4/+153
+17
+6
+306
Commando
10
2
Small
Vitality Chip
-
+14
+5
+284
+5/+2/+86
+9
+3
+171
Commando
11
2
Large
Potent Chip
-
+3
+1
+72
+2/+2/+40
+4
+2
+80
Commando
12
2
Small
Potent Chip
×2
-
+4
+1
+73
+2/+1/+22
+3
+1
+44
Commando
13
2
Large
Potent Chip
×2
-
+3
+1
+73
+2/+2/+40
+4
+2
+80
Commando
14
2
Small
Potent Chip
×2
-
+4
+1
+73
+2/+1/+22
+3
+1
+44
Commando
15
2
Small
Potent Chip
×2
-
+4
+2
+73
+2/+1/+22
+3
+2
+44
Commando
16
2
Large
Potent Chip
×2
-
+3
+1
+72
+2/+2/+40
+4
+2
+80
Commando
17
2
Small
Potent Chip
×2
-
+4
+1
+73
+2/+1/+22
+3
+1
+44
Commando
18
2
Large
Potent Chip
×2
-
+3
+1
+73
+2/+2/+40
+4
+2
+80
Commando
19
2
Small
Potent Chip
×2
Armor Breaker
+4
+1
+73
+2/+1/+22
+3
+1
+44
Commando
20
2
Large
Potent Chip
×2
Ruinga
+4
+2
+73
+4/+2/+40
+6
+4
+80
Areas: Where
Scutari
is Encountered – 4 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Stonestump Wastelands (Cloudy)
The Archylte Steppe -Year Unknown-
No
-
Stonestump Wastelands (Rainy)
The Archylte Steppe -Year Unknown-
No
-
Grave Ridge (Rainy)
The Archylte Steppe -Year Unknown-
No
-
Grave Ridge (Sunny)
The Archylte Steppe -Year Unknown-
No
-
Testudo
Bomb
Related
Scutari
Type
Ancient Automata – Combat Engineer
Hit Points
9,447
Strength
148
Magic
148
CP
56
Gil
101
Chain Resistance
30
Stagger Point
190.0%
Stagger Index
39
Libra per Encounter
20%
Interrupt Resistance
10
Launch Vulnerability
Weakness
Tame Chance
10%
Tamed Role
Grade 2 Commando
Common Drop
Power Bolt
(30%)
Rare Drop
Power Chip
(5%)
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic