Weapons: With Strength Bonus – 1 shown
Special weapons require components to be purchased; unique weapons must be discovered rather than purchased; exceptional weapons are unique weapons of great power; DLC weapons are only available if you have the relevant content
Name
Party Member Strength Magic Passive Ability
Some weapons may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
Price
The components you will need to purchase this weapon from Chocolina, in addition to the price in gil
Components
Value
Wild Chorus Serah 1 1 Strength: +35% High HP: Power Surge - - 2,000 gil
Accessories: With Strength Bonus – 7 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Power Wristband 30 Strength: +10% Vampiric Strike 1,000 gil - 500 gil
Delicate Power Wristband 25 Strength: +8% Vampiric Strike 1,500 gil Cie'th Tear ×2, Power Wristband 750 gil
Durable Power Wristband 35 Strength: +12% Vampiric Strike 500 gil Begrimed Claw ×2, Power Wristband 250 gil
Brawler's Wristband 45 Strength: +16% Vampiric Strike 4,000 gil Spined Horn 2,000 gil
Delicate Brawler's Wristband 40 Strength: +14% Vampiric Strike 6,000 gil Tear of Woe, Brawler's Wristband 3,000 gil
Durable Brawler's Wristband 50 Strength: +20% Vampiric Strike 2,000 gil Sinister Fang ×2, Brawler's Wristband 1,000 gil
Sergeant's BadgeDLC 100 Debilitation,
Perpetual Poison,
Strength: +66%
- - - 5 gil
Tamed Monsters: Which can learn Strength Bonus – 69 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Tonberry Commando 3-4 Biological 24 53,400 gil 30 80 61 1,087 3 75 30 741 745 5,641 144,400 gil Ultimate Grudge ×1.00 180 s
Thermadon Commando 2-3 Mechanical 28 18,400 gil 40 218 36 1,474 3 65 40 928 220 6,307 64,800 gil Crippling Surge ×1.80 108 s
Silver Lobo Saboteur 2-4 Biological 43 144,400 gil 45 70 70 654 3 65 45 383 443 3,345 199,000 gil Shred ×2.38 150 s
Dreadnought Commando 3-5 Mechanical 37 192,400 gil 45 207 46 2,510 3 40 45 650 317 11,126 328,400 gil Flame Cyclone ×3.00 120 s
Behemoth Commando 2-5 Biological 50 231,000 gil 70 92 40 840 3 80 70 890 399 8,081 615,000 gil Bellow - 150 s
Apkallu Commando 3-5 Biological 41 248,400 gil 45 100 62 1,923 3 75 45 941 456 7,349 328,400 gil Abyssal Breath ×1.80 108 s
Chichu Commando 2-5 Biological 54 271,000 gil 70 152 102 696 3 85 70 982 618 5,925 615,000 gil Meteorite ×3.00 165 s
Vouivre Commando 2-5 Biological 54 271,000 gil 70 111 30 1,020 3 40 70 669 316 8,504 615,000 gil Tail Whip ×2.20 120 s
Tabasco Toad Ravager 1-5 Biological 78 298,000 gil 99 20 23 324 3 65 99 957 525 6,611 850,000 gil Cleansing Overture - 265 s
Flangonzola Commando 3-5 Biological 49 392,400 gil 70 49 72 596 3 35 70 664 700 5,666 1,016,400 gil Twin Fists ×3.00 165 s
Metalligantuar Sentinel 4-5 Biological 40 509,000 gil 70 129 55 1,152 3 - 70 769 295 6,272 1,589,000 gil Daze ×2.20 165 s
Gigantuar Synergist 4-5 Biological 40 509,000 gil 70 119 80 908 3 115 70 313 1,244 4,998 1,589,000 gil Hop ×1.12 90 s
Grand Behemoth Ravager 2-5 Biological 70 591,000 gil 70 169 100 1,745 3 80 70 889 702 9,150 615,000 gil Onrush ×2.80 150 s
Koboldroid Yin Ravager 2-3 Mechanical 36 40,800 gil 40 72 62 1,017 3 40 40 459 291 4,535 64,800 gil Multicast ×2.20 135 s
Buccaboo Ravager 3 Biological 4 1,600 gil 20 113 93 1,466 3 75 20 475 336 4,639 52,800 gil Batter Up ×2.20 120 s
Buccaboo Ace Ravager 3-4 Biological 4 1,600 gil 40 109 203 1,718 3 75 40 604 639 6,455 149,000 gil Spirit Infusion - 150 s
Munchkin Boss Ravager 3-4 Biological 4 1,600 gil 40 104 193 1,519 3 75 40 369 633 6,049 149,000 gil Neo Goblin Rush ×3.00 165 s
Thermadon Commando 2-3 Mechanical 16 7,200 gil 40 218 36 1,474 3 65 40 928 220 6,307 64,800 gil Crippling Surge ×1.80 108 s
Fencer Ravager 2 Mechanical 16 7,200 gil 20 106 43 1,650 3 80 20 373 303 3,677 11,200 gil Drill Thrust ×3.00 165 s
Uridimmu Commando 1-2 Biological 29 9,840 gil 40 45 43 442 3 65 40 329 317 2,695 34,640 gil Sonic Fangs ×3.00 165 s
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