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Auto-Haste
Description
Casts Haste at the start of battle.
Race Ability
Free Spirit
Compare Auto-Haste to other Passive Abilities
Accessories: With
Auto-Haste
– 1 shown
Special accessories
require components to be purchased;
upgraded accessories
are altered versions of other accessories;
rare accessories
cannot be purchased, or are made from accessories that cannot be purchased;
exceptional accessories
require rare components to purchase;
DLC accessories
are only available if you have the relevant content
Name
Eq. Cost
Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Durable Hermes Sandals
75
Auto-Haste
,
Critical: Haste
Low HP: Power Surge
40,000 gil
Sunpetal
×2,
Trapezohedron
,
Hermes Sandals
20,000 gil
Tamed Monsters: Which can learn
Auto-Haste
– 5 shown
Material Grade:
None
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5
Material Type:
Optimal
Potent
Power
Mana
Vitality
Base Stats
Powerful monsters
have grade 4 crystariums;
advanced monsters
have grade 5 crystariums;
exceptional monsters
have more than one stage of a grade 5 crystarium;
DLC monsters
are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Schrodinger
Saboteur
3-5
Biological
Auto-Haste
41
248,400 gil
70
62
142
1,281
3
25
70
278
938
5,240
1,016,400 gil
Kitty Clock
×2.40
180 s
Sahagin Prince
Synergist
3-5
Biological
Auto-Haste
45
312,400 gil
45
37
34
817
3
130
45
492
367
4,050
328,400 gil
Abyssal Breath
×1.08
100 s
Cactuaroni
Commando
3-5
Biological
Auto-Haste
45
312,400 gil
45
163
72
1,217
3
65
45
1,062
252
3,720
328,400 gil
Piercing Rain
×2.20
180 s
Yeoman
Commando
3
Mechanical
Auto-Haste
1
-
20
193
47
2,718
3
80
20
516
285
5,847
52,800 gil
Drill Bolt
×3.00
165 s
Samovira
Saboteur
4-5
Biological
Auto-Haste
1
-
45
38
146
1,166
3
65
45
743
512
9,805
669,000 gil
Disastrous Dance
×1.80
120 s
Auto-Faith
Auto-Protect
Related
Auto-Haste
Type
Character
Description
Haste activates automatically in battle
Item
Accelerator
This
Ability
grants the
Character
a constant
Haste
effect in combat. This effect does not wear off like a normal
Haste
Spell
.
Auto-Haste
Description
Casts Haste at the start of battle.
Chapter
10