Crystarium Bonuses: Requiring Commando Focus – 2 shown
Locked roles add more options to your characters' crystariums; unique bonuses are exclusive to a single character
Name
The requirements for Serah to gain this bonus; if a bonus is indicated, she must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Serah)
The requirements for Noel to gain this bonus; if a bonus is indicated, he must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Noel)
Commando Bonus Boost I Stage 2 Stage 2
Commando Bonus Boost II Stage 3 Stage 3
Abilities: Learned by Commandos – 39 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Type ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Imperil Chaser Automatic Auto - - No - - - - -
Bloodthirsty Automatic Auto - - No - - - - -
Bravery Feeder Automatic Auto - Bravery No - - - - -
Curse Chaser Automatic Auto - - No - - - - -
Deprotect Chaser Automatic Auto - - No - - - - -
Deshell Chaser Automatic Auto - - No - - - - -
Faith Feeder Automatic Auto - Faith No - - - - -
Faultsiphon Automatic Auto - - Yes - - - - -
Fog Chaser Automatic Auto - - No - - - - -
Haste Feeder Automatic Auto - Haste No - - - - -
Armor Breaker Automatic Auto - - No - - - - -
Mind Piercer Automatic Auto - - No - - - - -
Pain Chaser Automatic Auto - - No - - - - -
Poison Chaser Automatic Auto - - No - - - - -
Protect Feeder Automatic Auto - Protect No - - - - -
Shell Feeder Automatic Auto - Shell No - - - - -
Slow Chaser Automatic Auto - - No - - - - -
Stagger: Drain Automatic Auto - - No - - - - -
Stagger: Wound Automatic Auto - Wound No - - - - -
Vigilance Feeder Automatic Auto - Vigilance No - - - - -
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Tamed Monsters: Commandos – 52 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
LightningDLC 5 Biological 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
GilgameshDLC 5 Biological 13 686 569 8,041 6 - 13 960 725 12,515 376,000 gil Divider -
AmodarDLC 5 Biological 13 604 451 7,257 6 - 13 771 506 13,669 376,000 gil Iron Bear Claw -
TyphonDLC 5 Biological 13 397 605 6,873 6 - 13 789 883 9,355 376,000 gil Snort -
Twilight Odin 3-5 Biological 99 89 13 899 4 30 99 987 525 11,300 2,288,400 gil Zantetsuken ×2.20 265 s
Hoplite 1 Mechanical 20 60 28 474 3 75 20 142 67 1,882 2,240 gil Second Nailgun ×3.00 165 s
Reaver 2-5 Biological 70 130 46 1,247 3 80 70 905 470 8,656 615,000 gil Spinning Slice ×1.70 120 s
Dreadnought 3-5 Mechanical 45 207 46 2,510 3 40 45 650 317 11,126 328,400 gil Flame Cyclone ×3.00 120 s
Scutari 2 Mechanical 20 163 78 1,205 3 75 20 374 160 6,271 11,200 gil Missile Hatch ×2.20 120 s
Meonekton 1 Biological 20 27 23 443 3 55 20 185 121 1,534 2,240 gil Black Hole ×2.20 120 s
Cactuaroni 3-5 Biological 45 163 72 1,217 3 65 45 1,062 252 3,720 328,400 gil Piercing Rain ×2.20 180 s
Metallicactuar 4-5 Biological 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s
Cactuar 3-5 Biological 45 142 63 1,062 3 65 45 1,069 255 3,527 328,400 gil 1000 Needles - 180 s
Chichu 2-5 Biological 70 152 102 696 3 85 70 982 618 5,925 615,000 gil Meteorite ×3.00 165 s
Apkallu 3-5 Biological 45 100 62 1,923 3 75 45 941 456 7,349 328,400 gil Abyssal Breath ×1.80 108 s
Moblin 2 Biological 20 48 67 608 3 75 20 283 131 1,794 11,200 gil Batter Up ×2.20 120 s
Munchkin 2 Biological 20 107 85 1,318 3 75 20 618 129 3,068 11,200 gil Goblin Rush ×3.00 165 s
Goblin 1 Biological 20 49 69 615 3 75 20 294 128 1,481 2,240 gil Goblin Rush ×3.00 165 s
Narasimha 3-5 Biological 70 177 62 1,591 3 80 70 920 503 9,157 1,016,400 gil Diving Strike ×3.00 165 s
Behemoth 2-5 Biological 70 92 40 840 3 80 70 890 399 8,081 615,000 gil Bellow - 150 s
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