Tamed Monsters: Which can use Curse Chaser – 7 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Mánagarmr Commando 3-5 Biological 3 800 gil 45 190 124 1,552 3 65 45 741 549 6,651 328,400 gil Sonic Fangs ×3.00 165 s
Orion Commando 2 Mechanical 19 9,600 gil 20 132 32 1,872 3 80 20 370 210 4,123 11,200 gil Dual Bolt ×3.00 165 s
Tonberry Commando 3-4 Biological 12 12,000 gil 30 80 61 1,087 3 75 30 741 745 5,641 144,400 gil Ultimate Grudge ×1.00 180 s
Don Tonberry Commando 3-4 Biological 12 12,000 gil 30 78 60 1,098 3 75 30 830 836 5,652 144,400 gil Hateful Gouge ×2.50 205 s
Vodianoi Commando 4 Biological 10 20,800 gil 20 69 103 1,328 3 65 20 827 334 7,305 85,800 gil Spinning Step ×2.20 120 s
Uridimmu Commando 1-2 Biological 37 25,040 gil 40 45 43 442 3 65 40 329 317 2,695 34,640 gil Sonic Fangs ×3.00 165 s
Svarog Commando 1-5 Biological 47 47,000 gil 99 90 23 797 3 40 99 867 408 9,480 850,000 gil Fresh Breath ×2.20 120 s