Tamed Monsters: Which can use Attack – 48 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Chichu Commando 2-5 Biological 1 - 70 152 102 696 3 85 70 982 618 5,925 615,000 gil Meteorite ×3.00 165 s
Red Chocobo Commando 1-5 Biological 1 - 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
Golden Chocobo Commando 3-5 Biological 1 - 45 261 190 3,180 3 80 45 832 657 8,306 328,400 gil Kweh ×3.00 205 s
Chocobo Commando 1-5 Biological 1 - 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Narasimha Commando 3-5 Biological 1 - 70 177 62 1,591 3 80 70 920 503 9,157 1,016,400 gil Diving Strike ×3.00 165 s
Reaver Commando 2-5 Biological 1 - 70 130 46 1,247 3 80 70 905 470 8,656 615,000 gil Spinning Slice ×1.70 120 s
Behemoth Commando 2-5 Biological 1 - 70 92 40 840 3 80 70 890 399 8,081 615,000 gil Bellow - 150 s
Yeoman Commando 3 Mechanical 1 - 20 193 47 2,718 3 80 20 516 285 5,847 52,800 gil Drill Bolt ×3.00 165 s
Orion Commando 2 Mechanical 1 - 20 132 32 1,872 3 80 20 370 210 4,123 11,200 gil Dual Bolt ×3.00 165 s
Hoplite Commando 1 Mechanical 1 - 20 60 28 474 3 75 20 142 67 1,882 2,240 gil Second Nailgun ×3.00 165 s
Moblin Commando 2 Biological 1 - 20 48 67 608 3 75 20 283 131 1,794 11,200 gil Batter Up ×2.20 120 s
Apkallu Commando 3-5 Biological 1 - 45 100 62 1,923 3 75 45 941 456 7,349 328,400 gil Abyssal Breath ×1.80 108 s
Munchkin Commando 2 Biological 1 - 20 107 85 1,318 3 75 20 618 129 3,068 11,200 gil Goblin Rush ×3.00 165 s
Goblin Commando 1 Biological 1 - 20 49 69 615 3 75 20 294 128 1,481 2,240 gil Goblin Rush ×3.00 165 s
Tonberry Commando 3-4 Biological 1 - 30 80 61 1,087 3 75 30 741 745 5,641 144,400 gil Ultimate Grudge ×1.00 180 s
Scutari Commando 2 Mechanical 1 - 20 163 78 1,205 3 75 20 374 160 6,271 11,200 gil Missile Hatch ×2.20 120 s
Thermadon Commando 2-3 Mechanical 1 - 40 218 36 1,474 3 65 40 928 220 6,307 64,800 gil Crippling Surge ×1.80 108 s
Uridimmu Commando 1-2 Biological 1 - 40 45 43 442 3 65 40 329 317 2,695 34,640 gil Sonic Fangs ×3.00 165 s
Proto-behemoth Commando 3-4 Mechanical 1 - 40 260 90 2,462 3 65 40 849 414 8,039 149,000 gil Sunder ×2.20 120 s
Metallicactuar Commando 4-5 Biological 1 - 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s
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