Related
Sprite
Hit %
96%
Type
Black Magic
LV
6
Effect
Inflicts Death-elemental KO on one foe
Target
One foe
Element
Death
Inflict Status
KO
Sold In
Crescent Lake (20,000 G)
RUB is a single-target KO Spell that isn't particularly accurate. Further, a lot of Monsters (including all Undead) resist Death Spells. It's a fun Spell to cast, but it's really not very good. QAKE is the same level and hits multiple targets, though many creatures resistant to Earth are not resistant to Death. Either way, you're probably better off saving a level 6 Spell slot for some other use.
Type
Black Magic
Level
6
Effect
Instantly kills a foe.
Hit Rate
96%
Target
One foe
Element
Death
Status
KO
Price
20,000 gil
Sold In
Crescent Lake
Reaper is a single-target instant KO Spell that isn't particularly accurate. Further, a lot of Monsters (including all Undead) resist Death Spells. It's a fun Spell to cast, but it's really not very good. Quake is the same level and hits multiple targets, though many creatures resistant to Earth are not resistant to Death. Either way, you're probably better off saving a level 6 Spell slot for some other use.
Sprite
Power
5
Accuracy
+10%
Type
Black Magic
Effect
Inflicts death-elemental KO on the target
Status
KO
Element
Death
Tome
Death Tome
Effect
Death 6 (All enemies)
Value
5,000 gil
Sold In
Jade Passage B3 (10,000 G)
Found In
Castle Fynn Treasure Rooms
Dropped By
Sorcerer
Used By
Astaroth, Imperial Shadow, Sorcerer
Death is another KO Spell completely overshadowed by Toad. It is of a different Element, but every Monster resistant to Matter also resists Death and then some, and Death is less accurate than Toad to boot! This is another redundant Spell you shouldn't bother learning or casting if you've got Toad or Break, both of which are better.
Dispatches an enemy
Spell Type
Icon
Attack
Learned
Shoat ×2
Target
One Foe
MP Cost
35
Hit Rate
95 (resisted with Stamina)
Misses targets immune to Wound
Can be absorbed with Runic
Can be reflected with Reflect
Status
Wound
Used By
Allo Ver, Allosaurus, Black Drgn, Bloompire, Displayer, Doom Gaze, L.50 Magic, MagiMaster, Necromancr, Samurai, Sky Base, SrBehemoth, Veteran
Doom is your first Wound Spell, potentially instantly removing a target from the battlefield. Monsters get three chances to resist it, though: once because of its slightly low Hit Rate and a second time with Stamina, presuming it isn't just immune to Wound in the first place. Since most of the Monsters you'd want to use Doom on are, it finds limited use.
The one exception is when taking advantage of the Clear bug. Any Clear Monsters are automatically hit with Spells, bypassing even Wound immunity. Doom is the first Spell you learn that can take full advantage of this bug.
The one exception is when taking advantage of the Clear bug. Any Clear Monsters are automatically hit with Spells, bypassing even Wound immunity. Doom is the first Spell you learn that can take full advantage of this bug.
Type
Indirect
Description
Cause Death
Status
KO
HP-J ×100
1,800 hit points (14th)
Str-J ×100
22 strength (16th)
Vit-J ×100
22 vitality (19th)
Mag-J ×100
38 magic (9th)
Spr-J ×100
58 spirit (7th)
Spd-J ×100
10 speed (20th)
Eva-J ×100
4 evade (10th)
Hit-J ×100
10 hit (23rd)
Luck-J ×100
38 luck (2nd)
ST-Atk-J ×100
KO 100%
Draw Difficulty
+34