Set Encounters – 135 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Area Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
2 MPs Midgar No. 1 Reactor Platform Approach the rear of the platform 2 32 4 20 gil Normal Battle Can't Run
2 MPs Midgar Sector 8 Sector 8 (Main Street) Fight the first set of soldiers who approach 2 32 4 20 gil Normal Battle ×1
3 MPs Midgar Sector 8 Sector 8 (Main Street) Fight the second set of soldiers who approach 2 48 6 30 gil Normal Battle ×1
3 MPs (Pincer Attack) Midgar Sector 8 Sector 8 (Main Street) Fight the third set of soldiers who approach 2 48 6 30 gil Pincer Attack ×1
MP Midgar Sector 5 Inside the Church If Aeris fights the first guard (she will fight alone) 2 16 2 10 gil Normal Battle Can't Run
Guard Hound, MP Midgar Sector 5 Inside the Church If Aeris fights the third guard (she will fight alone) 2–3 36 4 22 gil Normal Battle ×1
2 Guard Hounds Midgar Sector 5 Inside the Church If Aeris fights the second guard (she will fight alone) 3 40 4 24 gil Normal Battle Can't Run
3 Corneo's Lackeys Midgar Sector 6 Corneo Hall, 2f. (Common Room) If Cloud is not chosen by Corneo, this fight will occur (Cloud fights alone, first fight) 8 24 - 30 gil Normal Battle Can't Run
3 Special Combatants Midgar Tunnels to Sector 4 Winding Tunnel (Guard Post) Approach the guards (battle repeats until you leave) 9 84 9 120 gil Normal Battle Can't Run
2 Corneo's Lackeys, Scotch Midgar Sector 6 Corneo Hall, 2f. (Common Room) If Cloud is not chosen by Corneo, this fight will occur (Cloud fights alone, second fight) 8–11 38 - 80 gil Normal Battle Can't Run
2 Grenade Combatants Midgar Shinra Building Shinra Bldg. 1f. lobby Enter the building during a frontal assault 10 84 8 144 gil Normal Battle Can't Run
2 Grenade Combatants Midgar Shinra Building Elevator Encountered on the elevator on floors 13, 17, 23, or 26 during a frontal assault 10 84 8 144 gil Normal Battle ×1
3 Grenade Combatants Midgar Shinra Building Elevator Encountered on the elevator on floors 14, 18, 21, or 27 during a frontal assault 10 126 12 216 gil Normal Battle ×1
Sample:H0512 Midgar Shinra Building Shinra Bldg. 68f. (Main Area) Upon entering the lab (Red XIII joins and Tifa or Barret leaves) 7–19 360 36 250 gil Normal Battle Can't Run
2 Sword Dances Midgar Shinra Building Elevator Encountered on the elevator on floors 32, 36, 40, 46, 54, or 55 during a frontal assault 11 78 12 180 gil Normal Battle ×1
Sword Dance Midgar Shinra Building Elevator Encountered on the elevator on floors 31, 35, 42, 49, or 51 during a frontal assault 11 39 6 90 gil Normal Battle ×1
Guard Scorpion Midgar No. 1 Reactor No. 1 Reactor (Reactor Core) Approach the reactor valve 12 100 10 100 gil Normal Battle Can't Run
2 Mighty Grunts (Pincer Attack) Midgar Shinra Building Shinra Bldg. 60f. Get caught by the guards trying to sneak by (up to five times) 12 100 10 196 gil Pincer Attack ×1
3 Mighty Grunts Midgar Shinra Building Shinra Bldg. 59f. Approach the trio of guards in front of the bottom right elevators 12 150 15 294 gil Normal Battle ×2
Mighty Grunt Midgar Shinra Building Elevator Encountered on the elevator on floors 15, 19, 25, or 28 during a frontal assault 12 50 5 98 gil Normal Battle ×1
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