Items of Interest: In Watch Room – 1 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Details
Window Note Yes Check the window to view the condor and egg
Fort Condor Battles: Started in Watch Room – 15 shown
Only the final battle at Fort Condor is required
Battle
This battle is available after the listed event, provided the next battle is not yet available
After…
Only one battle is available at any given time, but in some cases the opportunity to fight that battle closes before the next one becomes available
Before…
The units fought during this battle; note that if at any time there are no enemy units on the battlefield, the battle is won, even if units remain in reserve
Opposing Army
The reward for winning the minigame; this reward is not gained if the party defeats CMD.Grand Horn in battle instead; if you have not completed every previous battle, you will get an earlier battle's reward
Reward
1st Battle When you first reach Fort Condor Before entering Junon Beasts, 3 Wyverns, Commander Magic Comb
2nd Battle After resting in Junon Before checking on Priscilla Wyverns, 8 Beasts, 5 Barbarians, Commander Peace Ring
3rd Battle After receiving the whistle from Priscilla Before entering Upper Junon Wyverns, 8 Beasts, 5 Barbarians, Commander Ethers
4th Battle After gaining use of the buggy Before the buggy breaks down or Red XIII rejoins the party at the Cosmo Candle Beasts, 8 Barbarians, 9 Wyverns, Commander Megalixir
5th Battle After Red XIII rejoins the party at the Cosmo Candle Before finishing the Cave of the Gi Beasts, 8 Barbarians, 9 Wyverns, Commander Hi-Potions
6th Battle After finishing the Cave of the Gi Before speaking to Shera about the Tiny Bronco Beasts, 8 Barbarians, 9 Wyverns, Commander Hi-Potions
7th Battle After speaking to Shera about the Tiny Bronco Before meeting Cid 11 Wyverns, 10 Barbarians, 8 Beasts, Commander Superball
8th Battle After gaining use of the Tiny Bronco Before obtaining the Keystone 11 Wyverns, 10 Barbarians, 8 Beasts, Commander Turbo Ethers
9th Battle After gaining and losing the Keystone Before Cloud wakes up in Gongaga 11 Wyverns, 10 Barbarians, 8 Beasts, Commander Turbo Ethers
10th Battle After Cloud wakes up in Gongaga Before awakening the Sleeping Forest with the Lunar Harp Barbarians, 13 Wyverns, 13 Beasts, Commander X-Potions
11th Battle After awakening the Sleeping Forest with the Lunar Harp Before resting in the Forgotten Capital Barbarians, 13 Wyverns, 13 Beasts, Commander X-Potions
12th Battle After resting in the Forgotten Capital Before venturing further into the Forgotten Capital Barbarians, 13 Wyverns, 13 Beasts, Commander X-Potions
13th Battle After finishing in the Forgotten Capital Before gaining use of the Highwind 14 Beasts, 13 Barbarians, 12 Wyverns, Commander Elixirs
14th Battle After gaining use of the Highwind Before starting the search for huge materia 14 Beasts, 13 Barbarians, 12 Wyverns, Commander Elixirs
Final Battle During the search for huge materia - 18 Beasts, 16 Barbarians, 10 Wyverns, Commander -
Set Encounters: In Watch Room – 3 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
CMD.Grand Horn Lose one of the first three Fort Condor Battles 19 200 20 2,400 gil Normal Battle Can't Run
CMD.Grand Horn Lose the fourth or later Fort Condor Battle 25 400 40 4,800 gil Normal Battle Can't Run
CMD.Grand Horn Lose the Final Fort Condor Battle 37 800 80 9,600 gil Normal Battle Can't Run
Monsters: Encountered in Watch Room – 3 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
CMD.Grand Horn 19 2,000 100 40 63 20 234 30 94% 32 93% 5% 57 10 - Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 200 20 2,400 gil - Vagyrisk Claw -
CMD.Grand Horn 25 4,000 200 60 152 50 450 50 90% 62 87% 5% 67 20 - Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 400 40 4,800 gil - - -
CMD.Grand Horn 37 8,000 300 100 560 95 792 70 86% 80 84% 5% 79 30 - Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 800 80 9,600 gil - Imperial Guard -
Weapons: Found in Watch Room – 2 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Magic Comb Red XIII 37 100% 4 ⦿ ⦿ ⦿ ×2 Normal - 2,000 gil 1,000 gil
Superball Yuffie 68 120% 10 - - Long Critical Hit +4% 3,000 gil 1,500 gil
Armor: Found in Watch Room – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Imperial Guard 82 - 74 - ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Accessories: Found in Watch Room – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Peace Ring Defend Sadness, Defend Fury, Defend Confusion, Defend Berserk 7,500 gil 3,750 gil
Items: Found in Watch Room – 7 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Hi-Potion Restores HP by 500 500 Magic One ally Restorative - Restores 500 HP 300 gil 150 gil Yes
X-Potion Fully Restores HP 100% HP Magic One ally Restorative - - - 1 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Turbo Ether Fully Restores MP 100% MP Magic One ally Restorative - - - 1 gil Yes
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally Restorative - - - 1 gil Yes
Megalixir Fully restores all members HP/MP 100% HP/MP Physical All allies Restorative - - - 1 gil Yes
Vagyrisk Claw Petrifies one opponent - Magic One enemy - Add: Petrify (67%) - - 1 gil No