Wyvern |
Enemy |
- |
140 |
20 |
1 |
Defender |
Shooter |
Wyverns are flying types that can move at high speed. Stoner and Tristoner aren't effective against them. |
Beast |
Enemy |
- |
180 |
25 |
1 |
Shooter |
Attacker |
Beasts are monster types that do not move quickly, but have explosive attacking power. |
Barbarian |
Enemy |
- |
130 |
15 |
1~3 |
Attacker |
Defender |
Barbarians are human types. They attack indirectly, so you've got to be on your toes. |
Commander |
Enemy |
- |
230 |
50 |
1 |
All Units |
- |
Commanders are the enemy commanders. They're the ones we want to subdue, but they're formidable foes. |
Fighter |
Mobile |
400 gil |
200 |
30 |
1 |
- |
- |
Fighters are good at defending and attacking, but aren't especially effective or deficient for any enemy. |
Attacker |
Mobile |
420 gil |
180 |
25 |
1 |
Beast |
Barbarian |
Attackers move extremely fast and are best for expanding the front line. They work good against enemy Beasts, but not enemy Barbarians. |
Defender |
Mobile |
440 gil |
220 |
35 |
1 |
Barbarian |
Wyvern |
Defenders have high endurance, but move slowly. They're best suited for defense. Defenders work best against enemy Barbarians, but not enemy Wyverns. |
Shooter |
Mobile |
520 gil |
160 |
20 |
1~3 |
Wyvern |
Beast |
Shooters attack indirectly, but has low endurance. Shooters work best against enemy Wyverns, but not enemy Beasts. |
Repairer |
Mobile |
480 gil |
160 |
10 |
1 |
- |
- |
Repairers repair allied aircraft, but have little attacking power. |
Worker |
Mobile |
400 gil |
160 |
15 |
1 |
- |
- |
Workers set torpedoes. Torpedoes have strong attacking power, but Workers don't. Torpedoes explode when touched by the enemy. The explosions will damage everything in the immediate area. |
Stoner |
Immobile |
480 gil |
100 |
20 |
1~4 |
- |
Wyvern |
Stoners can fire a single boulder, causing extensive damage to every enemy it hits. |
Catapult |
Immobile |
480 gil |
100 |
18 |
1~5 |
- |
- |
Catapults shoot rocks a great distance, causing extensive damage to every enemy it hits. |