Encounters: In Corral Valley Cave – 7 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
3 Grimguards Any 72 Normal Battle 60 31 1,800 135 1,680 gil Normal Battle No ×1 Grimguards
3 Boundfats, Hungry Any 72 Normal Battle 48 27–33 1,960 180 1,650 gil Normal Battle No ×1 Boundfats, Hungry
4 Boundfats Any 72 Normal Battle 40 27 1,680 160 1,400 gil Normal Battle Yes ×1 Boundfats
2 Boundfats, Hungry Any 72 Back Attack 16 27–33 1,540 140 1,300 gil Back Attack No ×2 Boundfats, Hungry
Acrophies Any 72 Normal Battle 56 35 800 90 1,200 gil Normal Battle No ×1 Acrophies
2 Hungries Any 72 Normal Battle 52 33 1,400 120 1,200 gil Normal Battle No ×1 Hungries
2 Hungries Any 72 Pincer Attack 16 33 1,400 120 1,200 gil Pincer Attack No ×1 Hungries
Items of Interest: In Corral Valley Cave – 4 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Details
Bolt Armlet Item No Open the chest on the left side of the cliff face
HypnoCrown Item No Open the chest on the second level (reached from above)
Megalixir Item No Open the chest high on the right side of the cliff face
Magic Plus Materia Item No Pick up the purple orb near the bottom of the ladder
Monsters: Encountered in Corral Valley Cave – 4 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Acrophies 35 2,400 220 60 190 55 540 70 86% 160 68% 8% 54 1 Absorb: Water
Invalid: Gravity
Defend: Confusion, Frog, Manipulate 800 90 1,200 gil - Water Ring (14.1%) -
Boundfat 27 500 80 55 147 50 462 60 88% 100 80% 1% 60 0 Absorb: Ice - 420 40 350 gil Dazers (41.2%) Dazers (14.1%) Dazers
Grimguard 31 880 120 60 176 25 336 50 90% 180 64% 1% 58 0 - Defend: Small, Confusion, Frog, Berserk, Manipulate 600 45 560 gil Shrivel (41.2%) Shrivel (14.1%) -
Hungry 33 2,000 100 60 182 45 468 64 87% 130 74% 5% 62 30 - Defend: Small, Confusion, Frog, Manipulate 700 60 600 gil - Elixir (14.1%) -
Armor: Found in Corral Valley Cave – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Bolt Armlet 74 8% 55 3% ⦿─⦿ ⦿─⦿ ×1 Absorb Lightning All Characters - 2,400 gil
Accessories: Found in Corral Valley Cave – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
HypnoCrown Enemy can no longer evade Manipulate - 1 gil
Materia: Found in Corral Valley Cave – 1 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Magic Plus Independent 5 Magic +10%/level Hidden - - - - - - - - - 50,000 1,400,000 gil 26
Items: Found in Corral Valley Cave – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Megalixir Fully restores all members HP/MP 100% HP/MP Physical All allies Restorative - - - 1 gil Yes