Screens: In Corral Valley Cave – 2 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Corral Valley Cave 3 Grimguards (60)
Acrophies (56)
2 Hungries (52)
3 Boundfats, Hungry (48)
4 Boundfats (40)
4 - - -
Corral Valley Cave (Small Cavern) 3 Grimguards (60)
Acrophies (56)
2 Hungries (52)
3 Boundfats, Hungry (48)
4 Boundfats (40)
1 - - -
Items of Interest: In Corral Valley Cave – 5 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Bolt Armlet Item No Corral Valley Cave Open the chest on the left side of the cliff face
HypnoCrown Item No Corral Valley Cave Open the chest on the second level (reached from above)
Megalixir Item No Corral Valley Cave Open the chest high on the right side of the cliff face
Magic Plus Materia Item No Corral Valley Cave Pick up the purple orb near the bottom of the ladder
Power Source Item No Corral Valley Cave (Small Cavern) Open the chest on the right
Monsters: Encountered in Corral Valley Cave – 4 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Acrophies 35 2,400 220 60 190 55 540 70 86% 160 68% 8% 54 1 Absorb: Water
Invalid: Gravity
Defend: Confusion, Frog, Manipulate 800 90 1,200 gil - Water Ring (14.1%) -
Boundfat 27 500 80 55 147 50 462 60 88% 100 80% 1% 60 0 Absorb: Ice - 420 40 350 gil Dazers (41.2%) Dazers (14.1%) Dazers
Grimguard 31 880 120 60 176 25 336 50 90% 180 64% 1% 58 0 - Defend: Small, Confusion, Frog, Berserk, Manipulate 600 45 560 gil Shrivel (41.2%) Shrivel (14.1%) -
Hungry 33 2,000 100 60 182 45 468 64 87% 130 74% 5% 62 30 - Defend: Small, Confusion, Frog, Manipulate 700 60 600 gil - Elixir (14.1%) -
Armor: Found in Corral Valley Cave – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Bolt Armlet 74 8% 55 3% ⦿─⦿ ⦿─⦿ ×1 Absorb Lightning All Characters - 2,400 gil
Accessories: Found in Corral Valley Cave – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
HypnoCrown Enemy can no longer evade Manipulate - 1 gil
Materia: Found in Corral Valley Cave – 1 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Magic Plus Independent 5 Magic +10%/level Hidden - - - - - - - - - 50,000 1,400,000 gil 26
Items: Found in Corral Valley Cave – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Megalixir Fully restores all members HP/MP 100% HP/MP Physical All allies Restorative - - - 1 gil Yes
Power Source Raises [Strength] - - - Permanently increases Strength by 1. - 250 gil Yes