Related
Level
18
HP
1,600
Attack
52
(110)
Defense
46
(91%)
Magic def
240
(53%)
Defense%
1%
Dexterity
63
Luck
0
EXP
330
AP
35
Gil
300
Abilities
Aux Artillery (80), Hidden Artillery (100), Main Artillery (⚞60), Wave Artillery (⚞90), Charging
The Hundred Gunner goes through three different forms during the battle, changing each time it loses 1/3 of its Max HP. Early on it will use its basic Aux Artillery attack, with an occasional Hidden Artillery that deals 25% more damage. In its second form it will hit the entire party with Main Artillery. Once in its final form, it will spend two rounds charging before using Wave Artillery on the whole party.