Monster Abilities: Hit-Elemental – 108 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack%
Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Tailbeat - P Always Hits Physical One enemy Hit - -
Blood Suck - P Always Hits Physical One enemy Hit - Drains HP
Fang - P 120% Physical One enemy Hit - -
Tentacle - 250%×P 120% Physical One enemy Hit - -
Kick - P 120% Physical One enemy Hit - -
Slow Dance - 62.5%×P 115% Physical One enemy Hit Add: Slow -
Ironball - 125%×P 115% Physical One enemy Hit - -
Big Spiral - 150%×P 110% Physical All enemies Hit - -
Arm Attack - 125%×P 110% Physical One enemy Hit - -
Whip - P 110% Physical One enemy Hit - -
Roller Dash - P 110% Physical One enemy Hit - -
Double Shot - 187.5%×P 110% Physical One enemy Hit - -
Short Staff - 125%×P 110% Physical One enemy Hit - -
Bite - P 110% Physical One enemy Hit - -
Megaton Punch - 187.5%×P 110% Physical All enemies Hit - -
Poison Fang - P 110% Physical One enemy Hit Add: Poison -
Claw - P 110% Physical One enemy Hit - -
Bird Kick - P 108% Physical One enemy Hit - -
Tail 16 P 100% Physical One enemy Hit - -
Falling Rocks - 125%×P 100% Physical One/all enemies Hit - -
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Weapons: Hit-Elemental – 54 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack%
Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Masamune Sephiroth 99 Always Hits - ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Critical Hit +255% - -
God's Hand Tifa 86 Always Hits 34 ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% - 1 gil
Trumpet Shell Cait Sith 68 118% 2 - - Normal Critical Hit +4% 3,000 gil 1,500 gil
Mop Cid 68 118% 3 - - Normal Critical Hit +5% 3,200 gil 1,600 gil
Umbrella Aeris 58 118% 10 - - Normal Vitality +20, Critical Hit +5% - 1,900 gil
Crystal Glove Tifa 75 115% 16 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 16,000 gil 8,000 gil
Work Glove Tifa 68 114% - - - Normal Critical Hit +4% 2,200 gil 1,100 gil
Limited Moon Red XIII 93 114% 31 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied by 3× Red XIII's current MP% - 1 gil
Diamond Knuckle Tifa 51 112% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 5,800 gil 2,900 gil
Premium Heart Tifa 99 112% 32 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied based on Tifa's Limit level and current limit bar, maximum ×4 - 1 gil
Princess Guard Aeris 52 111% 22 ⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Vitality +12, Spirit +20, +100% damage for each Dead Character - 3,750 gil
Grand Glove Tifa 31 110% 6 ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +2% 1,200 gil 600 gil
Kaiser Knuckle Tifa 44 110% 13 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +1% 15,000 gil 7,500 gil
HP Shout Cait Sith 95 110% 44 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Damage is multiplied by 3× Cait Sith's current HP% - 1 gil
Rocket Punch Barret 62 110% - - - Normal Critical Hit +4% 3,200 gil 1,600 gil
Aurora Rod Aeris 51 110% 14 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 5,800 gil 2,900 gil
Silver Barrette Red XIII 40 110% 10 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,500 gil -
Seraph Comb Red XIII 68 110% 14 ⦿ ⦿ ⦿ ⦿ ×1 Normal - - -
Master Fist Tifa 38 108% - ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal Gains 100% damage for each of Near-death, Poison, Sadness, Silence, Slow, Darkness, gains 200% damage for each of Death-sentence, Slow-numb - 1 gil
Crystal Comb Red XIII 76 108% 20 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 17,000 gil 8,500 gil
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Armor: Hit-Resistant – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil