Monster Abilities: Cut-Elemental – 39 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Head Hunting 2 - 500%×P 100% Physical One enemy Cut - -
Continu-claw - P 184% Physical One enemy Cut - -
Club Sword - 1250%×P 95% Physical One enemy Cut - -
Sham Seal - 218.8%×P 100% Physical One enemy Cut - -
Knife - - Always Hits Magic One/all enemies Cut Add: Death -
Jumping Blow - 125%×P 100% Physical One enemy Cut - -
Gash - 125%×P 100% Physical One enemy Cut - -
Heavy Sword - 125%×P 100% Physical One enemy Cut - -
Head Hunting - 250%×P 100% Physical One enemy Cut - -
Dual Attack - 125%×P 100% Physical One enemy Cut - -
Wing Cut - P 95% Physical One enemy Cut - -
King Teel - P 100% Physical One enemy Cut - -
Para Tail - P 100% Physical One enemy Cut Add: Sadness -
Fight - P 95% Physical One/all enemies Cut - -
Sword of Doom - 300%×P 90% Physical One enemy Cut - -
Quadra-Cut - 300%×P 90% Physical One enemy Cut - -
Sawback - P 100% Physical All enemies Cut - -
Spinning Cut - 187.5%×P 100% Physical One enemy Cut - -
Sephiroth Shock - 62.5%×P 100% Physical One enemy Cut - -
Big Swing - 625%×P 200% Physical All enemies Cut Add: Paralyzed (39%) -
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Weapons: Cut-Elemental – 18 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Buster Sword Cloud 18 96% 2 ⦿─⦿ ×1 Normal - - -
Mythril Saber Cloud 23 98% 4 ⦿ ⦿─⦿ ×1 Normal - 1,000 gil 500 gil
Hardedge Cloud 32 98% 6 ⦿ ⦿ ⦿─⦿ ×1 Normal - 1,500 gil 750 gil
Butterfly Edge Cloud 39 100% 8 ⦿─⦿ ⦿─⦿ ×1 Normal - 2,800 gil 1,400 gil
Enhance Sword Cloud 43 107% 16 ⦿─⦿ ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 12,000 gil 6,000 gil
Organics Cloud 62 103% 15 ⦿ ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 12,000 gil 6,000 gil
Crystal Sword Cloud 76 105% 19 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 18,000 gil 9,000 gil
Force Stealer Cloud 36 100% 7 ⦿ ⦿ ⦿ ×2 Normal - 2,200 gil 1,100 gil
Rune Blade Cloud 40 108% 9 ⦿ ⦿ ⦿ ⦿ ×2 Normal - 3,800 gil 1,900 gil
Murasame Cloud 51 100% 12 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,500 gil 3,250 gil
Nail Bat Cloud 70 100% - - - Normal Critical Hit +4% 2,800 gil 1,400 gil
Yoshiyuki Cloud 56 100% 9 ⦿ ⦿ ×1 Normal +100% damage for each Dead Character - 2,100 gil
Apocalypse Cloud 88 110% 43 ⦿ ⦿ ⦿ ×3 Normal Spirit +16 - 1 gil
Heaven's Cloud Cloud 93 100% 31 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ×1 Normal - - 1 gil
Ragnarok Cloud 97 105% 43 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Spirit +35 - 1 gil
Ultima Weapon Cloud 100 110% 51 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Normal Spirit +24, Damage is multiplied by 3× Cloud's current HP% - 1 gil
Chainsaw Barret 52 100% 10 ⦿ ⦿─⦿ ⦿─⦿ ×1 Normal - 6,300 gil 3,150 gil
Scimitar Cid 86 102% 20 ⦿─⦿ ×3 Normal - - 1 gil
Armor: Cut-Resistant – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Ziedrich 100 15% 98 18% - - Strength +20, Magic +20, Halve Fire, Halve Ice, Halve Lightning, Halve Earth, Halve Poison, Halve Gravity, Halve Water, Halve Wind, Halve Holy, Halve Cut, Halve Hit, Halve Punch, Halve Shoot All Characters - 1 gil