Screens: In Midgar No. 5 Reactor – 7 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
No. 5 Reactor (Staircases) Special Combatant, 2 Smoggers (72)
2 Smoggers, Proto Machinegun (68)
4 Special Combatants (60)
2 Smoggers (56)
- - - -
No. 5 Reactor (Pipes) Special Combatant, 2 Smoggers (72)
2 Smoggers, Proto Machinegun (68)
4 Special Combatants (60)
2 Smoggers (56)
- - - -
No. 5 Reactor (Bottom of Ladder) 5 Proto Machineguns (96)
2 Smoggers, Blood Taste (88)
Smogger, 2 Blood Tastes (72)
- - In plain view at the bottom of the ladder -
No. 5 Reactor (Reactor Core) 5 Proto Machineguns (96)
2 Smoggers, Blood Taste (88)
Smogger, 2 Blood Tastes (72)
- - - -
No. 5 Reactor (Elevator) - - - - -
No. 5 Reactor (Central Rooms) 3 Special Combatants (60)
3 Proto Machineguns (56)
2 Proto Machineguns, 2 Special Combatants (52)
2 Blood Tastes, 2 Special Combatants (48)
4 Blood Tastes (40)
1 - Past the security door -
No. 5 Reactor (Outside Catwalks) - - - - -
Items of Interest: In Midgar No. 5 Reactor – 1 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Ether Item No No. 5 Reactor (Central Rooms) In chest near elevator
Set Encounters: In Midgar No. 5 Reactor – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Air Buster No. 5 Reactor (Outside Catwalks) Approach the intersection 15 180 16 150 gil Side Attack Can't Run
Monsters: Encountered in Midgar No. 5 Reactor – 5 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Air Buster 15 1,200 - 24 35 12 162 80 84% 320 37% 3% 75 2 Invalid: Earth, Gravity
Halve: Fire
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 180 16 150 gil - Titan Bangle -
Blood Taste 8 72 - 12 12 14 132 22 95% 24 95% 8% 65 6 - - 24 2 32 gil Eye drop (41.2%) Antidote (14.1%) Potion
Proto Machinegun 4 100 - 12 12 - - 2 99% 128 75% 0 45 0 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 16 2 15 gil - - Potion
Smogger 8 90 - 22 22 4 72 24 95% 64 87% 1% 47 1 Absorb: Poison Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 32 3 60 gil Smoke Bomb (11.2%) Deadly Waste (14.1%) Hi-Potion
Special Combatant 9 60 - 15 15 2 66 24 95% 32 93% 5% 58 12 - - 28 3 40 gil Eye drop (41.2%) Antidote (14.1%), Grenade (4%) Hi-Potion
Armor: Found in Midgar No. 5 Reactor – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Titan Bangle 14 2% 4 - ⦿ ⦿ ×1 - All Characters 280 gil 140 gil
Items: Found in Midgar No. 5 Reactor – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes