Screens: In Bone Village – 1 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Bone Village - 14 - - -
Items of Interest: In Bone Village – 23 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Place Workers Note Yes Bone Village Up to five can be placed for 100 gil each
Lunar Harp Location Note Yes Bone Village On the left side of the upper level
Good Treasure Location 1 Note Yes Bone Village 20/64 chance to be chosen; found on the right side of the upper level
Good Treasure Location 2 Note Yes Bone Village 20/64 chance to be chosen; found next to the tent on the left side of the bottom level
Good Treasure Location 3 Note Yes Bone Village 24/64 chance to be chosen; found south of the small ladder on the bottom level
Normal Treasure Location 1 Note Yes Bone Village 15/64 chance to be chosen; found near the crashed airplane on the bottom level
Normal Treasure Location 2 Note Yes Bone Village 15/64 chance to be chosen; found below the tent on the upper level
Normal Treasure Location 3 Note Yes Bone Village 15/64 chance to be chosen; found on the left side of the upper level
Normal Treasure Location 3 Note Yes Bone Village 19/64 chance to be chosen; found near the entrance to the tent on the left side of the bottom level
Lunar Harp Item No Bone Village Dig in the Lunar Harp Location, then open the chest
Buntline Item No Bone Village Dig in Good Treasure Location 1, then open the chest
Megalixir Item No Bone Village Dig in Good Treasure Location 2, then open the chest
Mop Item No Bone Village Dig in Good Treasure Location 3, then open the chest
Elixir Item Yes Bone Village Dig in Normal Treasure Location 1, then open the chest (9/64 chance)
Turbo Ether Item Yes Bone Village Dig in Normal Treasure Location 2, then open the chest (5/64 chance)
Ether Item Yes Bone Village Dig in Normal Treasure Location 2, then open the chest (59/64 chance)
Ether Item Yes Bone Village Dig in Normal Treasure Location 3, then open the chest (19/64 chance)
Potion Item Yes Bone Village Dig in Normal Treasure Location 4 or any invalid location, then open the chest (32/64 chance)
Key to Sector 5 Item No Bone Village Dig in Normal Treasure Location 2 after Cloud rejoins the party in Mideel, then open the chest (can only obtain once)
Key to Sector 5 Item No Bone Village Dig in Normal Treasure Location 3 after Cloud rejoins the party in Mideel, then open the chest (can only obtain once)
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Shops: In Bone Village – 1 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Bone Village Item Shop Diamond Bangle 3,200 gil
Rune Armlet 3,700 gil
Potion 50 gil
Hi-Potion 300 gil
Phoenix Down 300 gil
Ether 1,500 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil
- Bone Village Item Shop
Weapons: Found in Bone Village – 2 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range
Effects Price Value
Buntline Vincent 48 124% 18 ⦿─⦿ ⦿─⦿ ×2 Long - 6,800 gil 3,400 gil
Mop Cid 68 118% 3 - - Normal Critical Hit +5% 3,200 gil 1,600 gil
Armor: Found in Bone Village – 2 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Diamond Bangle 57 6% 37 - ⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters 3,200 gil 1,600 gil
Rune Armlet 43 5% 24 - ⦿ ⦿ ⦿ ⦿ ×2 - All Characters 3,700 gil 1,850 gil
Materia: Found in Bone Village – 3 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
W-Item Command 2 L1: W-Item Hidden - - - - - - - - - 250,000 1 gil 57
Bahamut ZERO Summon 5 Bahamut ZERO 1/battle/level Hidden - - - +4 - +4 −10 +15 - 250,000 1 gil 79
Phoenix Summon 5 Phoenix 1/battle/level Fire - - - +2 - +2 −10 +10 - 180,000 1 gil 65
Items: Found in Bone Village – 10 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Hi-Potion Restores HP by 500 500 Magic One ally Restorative - Restores 500 HP 300 gil 150 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Turbo Ether Fully Restores MP 100% MP Magic One ally Restorative - - - 1 gil Yes
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally Restorative - - - 1 gil Yes
Megalixir Fully restores all members HP/MP 100% HP/MP Physical All allies Restorative - - - 1 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Hyper Cures [Sadness] - Magic One ally - Remove: Sadness Adds Fury if target does not have Sadness 100 gil 50 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes
Key Items: Found in Bone Village – 2 shown
Key items do not appear in your normal inventory; key items marked as lesser, standard, and greater have differing levels of use in the Wall Market event
Name
Description
Key to Sector 5 Opens the gate to Sector 5 in Midgar
Lunar Harp An instrument used to wake the Sleeping Forest