Colosseum: Sequence for Tiger Fangs – 2 shown
This sequence shows every item that can be bet to win this item, and every item that can be won by betting this item; the color of the row indicates how many steps removed the sequence is from the base item
Bet
Win Opponent HP LV
In the colosseum, monsters choose their actions from the same list as the one used when you Control that monster; special attacks are named attacks unique to that monster
Commands
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Tiger Fangs Fire Knuckle Mantodea 4,500 54 Battle, MindReaper (Battle [MP drain]), Wind Slash 4,122 86% 121% 0
Fire Knuckle Fire Knuckle TumbleWeed 6,200 55 Battle, Blinder (Dark), Lifeshaver 547 105% 129% 0
Treasures: Tiger Fangs – 1 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Allo Ver (Tiger Fangs) In chest in hidden room in top left -
Monsters: Which have Tiger Fangs – 2 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Allo Ver 8,000 8,000 19 - - Absorb HP: Poison
Weak pt: Fire, Pearl
Dead End Wound 55 31 55 13 74 - 140 90% 0 160 74% 0 12.5% Remedy (100%) 100 Tonic (7/8), Potion (1/8) Tiger Fangs (100%) Human, Undead Prevent: Poison, Imp, Mute, Berserk, Psyche, Stop
GtBehemoth 11,000 700 58 4,100 2,900 - Hay Maker Battle ×4 35 37 10 7 535 2,140 90 129% 0 105 117% 0 12.5% Tonic (3/4), Elixir (1/4) 100 Tiger Fangs (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Mute, Muddled