Colosseum: Sequence for Gauntlet – 3 shown
This sequence shows every item that can be bet to win this item, and every item that can be won by betting this item; the color of the row indicates how many steps removed the sequence is from the base item
Bet
Win Opponent HP LV
In the colosseum, monsters choose their actions from the same list as the one used when you Control that monster; special attacks are named attacks unique to that monster
Commands
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Gauntlet Thunder Shld Vectagoyle 7,500 57 Battle, Giga Volt, Aqua Rake, Blaze 870 113% 82% 30
Thunder Shld Genji Shld Outsider 8,050 18 Battle, Ruin (Wound), X-Zone, Flare 72 117% 78% 0
Genji Shld Thunder Shld Retainer 7,050 59 Battle, Tradeoff (Wound), Wind Slash, Condemned 705 121% 59% 0
Treasures: Gauntlet – 3 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Gauntlet or
Genji Glove
Tell Banon whether you will be the last ray of hope Tell Banon "Yes" at any time: Gauntlet
Tell Banon "No" three times, or speak to the guard in the north cavern after telling him "No": Genji Glove
Gauntlet Chest in lower left corner -
Gauntlet In right chest on balcony (reached via double paths, group 3) -
Weapons: Usable with Gauntlet – 67 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price
Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Dirk)Dirk Dirk 26 180 - - - - - - - - - 150 GP 75 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Dirk)MithrilKnife Dirk 30 180 - - - - - - - - - 300 GP 150 GP - - Runic, 2-hand, Throw Te Lo Sh Ed Ce St Re Se Mo Go
(Sword)MithrilBlade Sword 38 150 - - - - - - - - - 450 GP 225 GP - - SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
(Rod)Mithril Rod Rod 60 135 - - - - - - - - +2 500 GP 250 GP - - 2-hand, Throw St Re Go
(Knife)Kotetsu Knife 66 150 - - - - - - - - - 800 GP 400 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Sword)RegalCutlass Sword 54 150 - - - - - - - - - 800 GP 400 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Lance)Mithril Pike Lance 70 150 - - - - - - - - - 800 GP 400 GP - - Runic, 2-hand, Throw Ed Mo
(Dirk)Air Lancet Dirk 76 180 Wind-elemental - - - - - - - - 950 GP 475 GP - Wind Runic, 2-hand, Throw Lo St Re Go
(Knife)Forged Knife 81 150 - - - - - - - - - 1,200 GP 600 GP - - SwdTech, Runic, 2-hand, Throw Cy
(Dirk)Kodachi Dirk 93 180 - - - - - - - - - 1,200 GP 600 GP - - Runic, 2-hand, Throw Sh
(Rod)Poison Rod Rod 86 135 Casts "Poison" when used as an item, and breaks Poison - - - - - - - 1,500 GP 750 GP Poison Poison 2-hand, Throw St Re Go
(Lance)Trident Lance 93 150 - - - - - - - - - 1,700 GP 850 GP - Water Runic, 2-hand, Throw Ed Mo
(Special)Flail Special 86 150 Same damage from back row - Back Row - - - - - - 2,000 GP 1,000 GP - - 2-hand Te Ce St Re Go
(Rod)Thunder Rod Rod 79 135 Casts "Bolt 2" when used as an item, and breaks Bolt 2 - - - - - - - 3,000 GP 1,500 GP Bolt 2 Thunder 2-hand St Re Go
(Rod)Fire Rod Rod 79 135 Casts "Fire 2" when used as an item, and breaks Fire 2 - - - - - - - 3,000 GP 1,500 GP Fire 2 Fire 2-hand St Re Go
(Sword)Epee Sword 98 150 - - - - - - - - - 3,000 GP 1,500 GP - - SwdTech, Runic, 2-hand, Throw Te Ed Ce
(Rod)Ice Rod Rod 79 135 Casts "Ice 2" when used as an item, and breaks Ice 2 - - - - - - - 3,000 GP 1,500 GP Ice 2 Ice 2-hand St Re Go
(Dirk)Blossom Dirk 112 180 - - - - - - - - - 3,200 GP 1,600 GP - Wind Runic, 2-hand, Throw Sh
(Special)Morning Star Special 109 150 Same damage from back row - Back Row - - - - - - 5,000 GP 2,500 GP - - 2-hand Te Ce St Re Go
(Sword)Blizzard Sword 108 150 Randomly casts "Ice" Ice - - - - - - +2 7,000 GP 3,500 GP - Ice SwdTech, Runic, 2-hand, Throw Te Lo Ed Ce
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