HP
84
Gil
70 gil
Experience
225
Size
Small
Damage
22
Hit Rate
2×94%
Critical Hit Chance
1%
Absorb
10
Evade
27%
Magic Defense
28%
Morale
112 (may run if party is level 16 or higher)
Scorpions aren't bad by the time they become a common threat, but as a rare encounter in the
Marsh Cave they can be deadly. They get two attacks that each deal plenty of damage and cause
Poison, and have respectable defensive statistics as well. There's no particularly easy way to deal with
Scorpions in the
Marsh Cave other than to hope you don't run into them. Later on, they're little more than fodder with a chance to
Poison.