Maps: In Espers' Gathering Place – 9 shown
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Balance 5 Slurms (5/16)
2 Adamanchyts (5/16)
Adamanchyt, 2 Slurms (6/16)
1 Dusk Requium - - - - Yes
Balance 3 Mandrakes (5/16)
Mandrake, 2 Insecares (5/16)
2 Abolishers (6/16)
1 Earth Blues - - - - Yes
Balance 3 Mandrakes (5/16)
Mandrake, 2 Insecares (5/16)
2 Abolishers (6/16)
1 Earth Blues - - - - Yes
Balance 5 Slurms (5/16)
2 Adamanchyts (5/16)
Adamanchyt, 2 Slurms (6/16)
- Dusk Requium - - - - Yes
Balance - - - - - - - Yes
Balance 5 Slurms (5/16)
2 Adamanchyts (5/16)
Adamanchyt, 2 Slurms (6/16)
- Dusk Requium - - - - Yes
Balance 3 Mandrakes (5/16)
Mandrake, 2 Insecares (5/16)
2 Abolishers (6/16)
1 Earth Blues - - - - Yes
Balance 3 Mandrakes (5/16)
Mandrake, 2 Insecares (5/16)
2 Abolishers (6/16)
- Earth Blues - - - - Yes
Balance 5 Slurms (5/16)
2 Adamanchyts (5/16)
Adamanchyt, 2 Slurms (6/16)
- - - - - - Yes
Treasures: Found in Espers' Gathering Place – 4 shown
Treasure Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Heal Rod In chest in center bottom path -
Chocobo Suit In chest; jump into the top hole, then take the top exit -
Tabby Suit In chest on ledge; jump into the top hole, then take the left exit -
X-Potion In chest on ledge; jump into the right hole, then take the right exit -
Party Changes: In Espers' Gathering Place – 1 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Map Notes
Relm Join During the fight with Ultros
Encounter Groups: For Espers' Gathering Place Maps – 8 shown
Map Condition Encounters
The average amount of experience won in an encounter in this group
Avg. Exp.
The average amount of GP won in an encounter in this group
Avg. GP
The average amount of magic points won in an encounter in this group
Avg. Mag. Pts.
The range of average levels of monsters found in this group's encounters; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
- 5 Slurms (5/16)
2 Adamanchyts (5/16)
Adamanchyt, 2 Slurms (6/16)
1,987 813 2.0 23–24
- 3 Mandrakes (5/16)
Mandrake, 2 Insecares (5/16)
2 Abolishers (6/16)
1,019 1,213 1.3 23–24
- 3 Mandrakes (5/16)
Mandrake, 2 Insecares (5/16)
2 Abolishers (6/16)
1,019 1,213 1.3 23–24
- 5 Slurms (5/16)
2 Adamanchyts (5/16)
Adamanchyt, 2 Slurms (6/16)
1,987 813 2.0 23–24
- 5 Slurms (5/16)
2 Adamanchyts (5/16)
Adamanchyt, 2 Slurms (6/16)
1,987 813 2.0 23–24
- 3 Mandrakes (5/16)
Mandrake, 2 Insecares (5/16)
2 Abolishers (6/16)
1,019 1,213 1.3 23–24
- 3 Mandrakes (5/16)
Mandrake, 2 Insecares (5/16)
2 Abolishers (6/16)
1,019 1,213 1.3 23–24
- 5 Slurms (5/16)
2 Adamanchyts (5/16)
Adamanchyt, 2 Slurms (6/16)
1,987 813 2.0 23–24
Set Encounters: In Espers' Gathering Place – 1 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Map Item Won Notes
Ultros - - Approach the statues, then return to the horizontal bridge
Encounters: In Espers' Gathering Place – 7 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
21 1,914 729 2 23–24 6 Adamanchyt, 2 Slurms
21 2,900 378 3 24 4 Adamanchyts
21 1,160 1,350 1 23 10 Slurms
21 1,134 1,350 2 23 6 Mandrakes
22 962 1,270 1 23 6 Mandrake, 2 Insecares
22 970 1,050 1 24 4 Abolishers
- - 3 - 25 Can't Run Ultros
Monsters: Encountered in Espers' Gathering Place – 6 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Adamanchyt 1,305 50 24 1,450 189 - Nail Battle ×1.5 40 18 10 22 156 234 225 23% 0 45 164% 0 100 Gold Shld (1/8) - Critical Hits if Imp Safe
Prevent: Petrify, Wound, Condemned, Near Fatal, Muddled
Slurm 505 20 23 232 270 Weak pt: Fire Dijestive Seizure 30 16 10 12 105 - 50 160% 0 50 160% 0 100 Potion (7/8) - Can't Suplex Prevent: Dark, Imp, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image
Mandrake 1,150 104 23 378 450 Absorb HP: Water
Weak pt: Fire
StoneTouch Petrify 30 18 10 16 120 - 115 109% 0 125 102% 0 100 Potion (100%) Remedy (1/8) Can't Suplex Prevent: Dark, Poison, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Psyche, Clear, Image
Abolisher 860 82 24 485 525 - Down Dust Poison 35 17 10 16 130 - 125 102% 0 150 82% 0 100 Antidote (7/8) Fenix Down (1/8) - Prevent: Imp, Petrify, Mute, Psyche
Insecare 977 80 23 292 410 Weak pt: Fire, Wind Wing Whisp Berserk 35 17 10 15 116 - 115 109% 0 155 78% 0 100 Echo Screen (7/8) Smoke Bomb (1/8) Can't Suplex Float
Prevent: Dark, Imp, Mute, Muddled, Psyche
Ultros 22,000 750 25 - 3 Absorb HP: Water
Weak pt: Fire, Thunder
Ink Battle/Dark 35 40 7 22 169 169 95 125% 0 155 78% 0 100 White Cape (7/8) - Can't Control, Can't Scan, Can't Suplex Float
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
Weapons: Found or Sold in Espers' Gathering Place – 1 shown
Rare weapons can be stolen from monsters; unique weapons are usually found as treasure; legendary weapons are dropped by the legendary dragons; strange weapons can be won in the colosseum; ancient weapons are held by the statues; ultimate weapons are the most powerful in the game; starting weapons are owned by certain characters but cannot be otherwise found
Name
Type Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Rod)Heal Rod Rod 200 100% Recovers target's HP - Always Hits, Heals, Heals Undead - - - - - - - 1 GP - - 2-hand, Throw St Re Go
Armors: Found or Sold in Espers' Gathering Place – 2 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Armor)Tabby Suit Armor 54 - 36 - Resembles a tabby cat +2 +2 +2 +2 - 1 GP - - No Effect: Poison - St Re
(Armor)Chocobo Suit Armor 56 - 38 - Feel like a chocobo! +3 +6 +2 - - 1 GP - - No Effect: Poison - St Re
Items: Found or Sold in Espers' Gathering Place – 1 shown
Rare items can be stolen from monsters; limited items are usually found as treasure; strange items can be won in the colosseum
Name
Type Description Price Value
The status effects removed by this item
Statuses
X-Potion - Recovers HP to 100% - 1 GP -