Related
Sprite
Hit %
115%
Type
Black Magic
LV
2
Effect
Status-elemental spell that reduces all foes' number of attacks per round to 1, or counters the effects of FAST
Target
All foes
Element
Status
Sold In
Pravoka (400 G)
Casting SLOW on a creature with the effect of FAST will restore that creature's number of attacks per round to its normal value, and vice-versa.
SLOW reduces a Monster's number of attacks per round to 1. It has no effect on Monsters that only have one attack. SLOW fills a similar role to DARK, though it makes up for its limitations by being 20% more accurate.
SLOW reduces a Monster's number of attacks per round to 1. It has no effect on Monsters that only have one attack. SLOW fills a similar role to DARK, though it makes up for its limitations by being 20% more accurate.
Casting Slow1 on a creature with the effect of Haste will restore that creature's number of attacks per round to its normal value, and vice-versa.
Slow1 is a lackluster Spell early in the game, because it doesn't do anything if a Monster only had 1 attack to begin with. But later in the game, it can significantly decrease a Monster's damage output. It's especially fun to use against the Marilith, who is actually vulnerable to Status magic. Slow1 is a very situational Spell, but when it's good, it's great.
Slow1 is a lackluster Spell early in the game, because it doesn't do anything if a Monster only had 1 attack to begin with. But later in the game, it can significantly decrease a Monster's damage output. It's especially fun to use against the Marilith, who is actually vulnerable to Status magic. Slow1 is a very situational Spell, but when it's good, it's great.
Sprite
Power
5
Accuracy
+30%
Type
White Magic
Effect
Reduces the number attacks the target makes
Element
Body
Tome
Slow Tome
Effect
Slow 8 (All enemies)
Value
1,500 gil
Each success of the Slow Spell reduces the target's number of attacks by 1, to a minimum of 1 attack. Slow Spells do not stack. If a second Slow Spell is cast on a target, the more powerful of the two effects will take precedence. If a target has been Hasted, Slow will negate the Haste entirely and inflict its full effect. Slow is a fantastic debuff against physical attackers, especially when combined with Blink. Don't miss this Spell once it becomes available in Fynn.
Base Type
Spell
Attack Type
Magic
Target
One Foe
MP Cost
5
Hit Rate
120
Can be absorbed with Runic
Can be reflected with Reflect
Status
Slow
Used By
Blue Drgn, Curley, L.10 Magic, L.50 Magic, Poplium, Rinn, Tyranosaur
Slows battle speed
Spell Type
Icon
Effect
Target
One Foe
MP Cost
5
Hit Rate
120
Can be absorbed with Runic
Can be reflected with Reflect
Status
Slow
Used By
Blue Drgn, Curley, L.10 Magic, L.50 Magic, Poplium, Rinn, Tyranosaur
Type
Magic
Reflectable
Yes
Description
Decreases speed
MP
20
Attack%
255%
(always hits)
Target
One/all enemies
Status Effect
Add: Slow (98%)
Materia
Time L2, Master Magic
Type
Indirect
Description
Reduces speed temporarily
Status
Slow
HP-J ×100
500 hit points (27th)
Str-J ×100
12 strength (33rd)
Vit-J ×100
16 vitality (27th)
Mag-J ×100
20 magic (19th)
Spr-J ×100
20 spirit (21st)
Spd-J ×100
40 speed (5th)
Eva-J ×100
8 evade (6th)
Hit-J ×100
10 hit (23rd)
Luck-J ×100
10 luck (25th)
ST-Atk-J ×100
Slow 100%
Draw Difficulty
+18