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Any Sleeping Monster will automatically wake up on its turn. Characters with at least 80 maximum HP also always wake up, while characters with less have a chance to wake up proportional to their maximum HP. Sleeping targets effectively have no Evade score when attacked. Sleep wears off at the end of combat. It can also be cured with the CUR4 Spell.
Any Sleeping creature has a chance to wake up on its turn based on its maximum hit points. Creatures with at least 80 maximum hp always wake up (though they lose their turn doing so). Other creatures have a chance to wake up proportional to their maximum hp. Sleeping targets effectively have no Evasion score when attacked. Sleep wears off at the end of combat. It can also be cured with the Cure4 Spell.
Prevents a creature from acting or evading attacks; cured with Basuna 1
Weapons
Sleep Blade
Spells
Sleep
Monsters
Great Malboro, Lamia, Lamia Queen, Wood Golem
Sleep is a dangerous temporary Status Ailment, similar in many ways to Paralysis, though easier to shake off. Sleeping Characters don't get to take actions, nor are they able to physically evade attacks. It is this second property of Sleep that makes it dangerous. Sleep can be cured with a simple Basuna Spell of any level.
Type
Harmful
Duration
Temporary
Duration
Temporary
Type
Negative
Resistant Relic
Ribbon
Lores
Pep Up, Sour Mouth
Esper
Unicorn
Blitz
Spiraler
Slot
Lagomorph
Dance Moves
Harvester (Forest Suite), Tapir (Love Sonata), Wild Bear (Water Rondo)
Monster Abilities
Lullaby, Mind Blast
Psyche is the game's odd name for sleep. Creatures with Psyche cannot avoid attacks and their ATB gauge does not fill. Any physical attack will remove Psyche, and the Status will automatically end after approximately 38 seconds.
Type
Negative
Duration
Temporary
Effect
Character cannot act, but is woken by any physical attack
Spells
Angel Whisper, Bad Breath, Black Cauldron, Esuna, Frog Song, Sleepel, White Wind
Limit Breaks
Breath of the Earth, Nightmare
Items
Cauldron, Dream Powder, Remedy
Added Effect Materia
Hades, Seal
Icon
Type
Harmful
Sleeping targets can take no actions, but a physical attack will end the status. Sleep also wears off automatically over time.