Related
Type
White Magic
LV
8
Effect
Removes KO and restores all HP to one ally outside of combat
Cures
KO
Target
One ally
Sold In
Lefein (60,000 G)
LIF2 is an amazing Spell, and the main reason you'll want to save a few level 8 Spell slots. It will bring a KO'd warrior back to life at full HP, which is great if only because it saves you the Spell slots you would have needed to use to heal them manually. You may even want to let warriors be KO'd so you can save CUR4 Spell slots (since LIF2 can't be used in combat). Whatever you do, don't miss this Spell if you have a Wh.Wiz.
The ORB of Fire
Page
3
Gather loot in the Treasure room of Gurgu Volcano B2 before proceeding further.
The ORB of Earth
Page
1
Sail west to the town of Melmond, where the earth is rotting before your eyes.
Cannot be cast in combat unless Battle Support is turned on.
Life1 is one of only two ways in the game to restore a party member to active status from KO that doesn't involve traveling back to town, and the only way for a Red Wizard to do so. It is an expensive Spell to cast, since the raised character has only 1 HP and must be healed up with Cure Spells or Potions, but it can be a life-saver deep in a dungeon. Don't miss it!
Life1 is one of only two ways in the game to restore a party member to active status from KO that doesn't involve traveling back to town, and the only way for a Red Wizard to do so. It is an expensive Spell to cast, since the raised character has only 1 HP and must be healed up with Cure Spells or Potions, but it can be a life-saver deep in a dungeon. Don't miss it!
Sprite
Accuracy
+50%
Type
White Magic
Effect
Returns a KO'd character to life with a few HP, or destroys undead
Tome
Life Tome
Effect
Life 8 (All allies)
Value
750 gil
Life returns a KO'd Character to life with a small fraction of their maximum HP. The exact formula is 1 / (16 − successes) as a fraction of maximum HP, up to 100% at 15 successes. Unfortunately, Life cannot be cast on multiple party members in combat, since the game will fail to target dead party members with the Spell.
Outside of combat, Life is slightly less potent, using the above formula but achieving one less "success" than the current level of the Spell when used on one target. When used on the entire party, the amount of hit points restored is halved for each target. Life is an extremely important Spell to have, and multiple Characters should know it.
Life can also be used as a KO Spell against Undead.
Outside of combat, Life is slightly less potent, using the above formula but achieving one less "success" than the current level of the Spell when used on one target. When used on the entire party, the amount of hit points restored is halved for each target. Life is an extremely important Spell to have, and multiple Characters should know it.
Life can also be used as a KO Spell against Undead.
Recovers life
Spell Type
Icon
Healing
Bat.Pwr
1/8 of current HP
Target
One Ally
Damage Type
Restore HP
MP Cost
30
Can be absorbed with Runic
Can be reflected with Reflect
Status
Wound
Can be used outside of combat
Used By
Magic Urn
The Magic version of a Fenix Down, Life removes Wound and restores 1/8 max HP to the target. Since revived Characters are immediately vulnerable, this Spell is more reliable when used outside of battle and followed up immediately with Cure.
Type
Magic
Reflectable
Yes
Description
Restores life
MP
34
Base Damage
1/4 HP
Attack%
255%
(always hits)
Target
One/all allies
Element
Restorative
Status Effect
Remove: Death
Special
Can use in field
Materia
Revive, Master Magic
Type
Restore
Description
Revive from KO
Status
KO
HP-J ×100
1,200 hit points (20th)
Str-J ×100
8 strength (39th)
Vit-J ×100
50 vitality (6th)
Mag-J ×100
10 magic (40th)
Spr-J ×100
50 spirit (8th)
Spd-J ×100
4 speed (37th)
Eva-J ×100
1 evade (42nd)
Hit-J ×100
3 hit (40th)
Luck-J ×100
4 luck (37th)
ST-Def-J ×100
KO 20%
Draw Difficulty
+20