Related
Type
White Magic
Level
2
Effect
Reduces lightning damage by 50%.
Target
All allies
Price
400 gil
Sold In
Pravoca
The Nul Spells are all quite good, effectively decreasing damage from a given Element by a half to three-quarters, and NulBolt is no exception. However, this Spell isn't urgently needed because you're not liable to be hit with Lightning damage for quite some time. Astos could get around to casting Bolt2 if the battle wears on long enough, as can Lich, but the first time you're actually likely to get hit by it isn't until the Ice Cavern. So feel free to save some money and wait on this Spell, but don't forget it. At least, not until everyone in the party has gear granting them resistance to Lightning anyway.
Type
White Magic
Level
3
Effect
Reduces fire damage by 50%.
Target
All allies
Price
1,500 gil
Sold In
Elfheim
You won't run into any Fire-elemental attacks until you reach Mt. Gulg, with the possible exceptions of Fire2 Spells cast late in the battles against Astos or Lich, but when you do get there you'll be very happy you have NulFire. Resistance not only halves damage, but basically ensures the Spell or Special Attack will miss, dealing only a quarter of its maximum damage overall. And NulFire grants resistance to the entire party with a single casting. A great Spell.
Type
White Magic
Level
4
Effect
Reduces ice damage by 50%.
Target
All allies
Price
4,000 gil
Sold In
Elfheim
The only level 4 white magic Spell that is unquestionably good, NulIce is hardly a Spell you ever want to call the best of its level. It's great against White Dragons and Winter Wolves in the Ice Cavern, and is useful to use against Lich since his first Spell will always be Ice2. Those uses are important, but beyond that you're not likely to be casting NulIce much.
Type
White Magic
Level
7
Effect
Reinforces protection against instant death.
Target
All allies
Price
45,000 gil
Sold In
Onlak
NulMgc purportedly grants resistance to KO Spells, but this description isn't entirely accurate. It does give Death elemental resistance, as well as Earth and Status resistance, but does nothing to stop the Time- or Poison-elemental KO Spells you will run into late in the game. Still, it's the only way to gain resistance to Earth or Status short of a Ribbon or the NulAll Spell, which can be nice. It's of limited use once you've found all three Ribbons, though. It is one of the two level 7 Spells Red Wizards can learn, though, so at least for them it's a no-brainer.
Sprite
Type
White Magic
LV
8
Effect
Grants one ally resistance to all elements
Target
One ally
Sold In
Gaia (60,000 G)
WALL is one of those Spells that sounds far better in description than it is in practice. Sure, it grants resistance to all eight Elements, but so do Ribbons, and you get three of those. Assuming you use them, this Spell can only help one party member, who may very well be a KNIGHT that already resists the main attack Elements and Poison anyway. On the upside, at least the fact that this is a single-target Spell doesn't make it any less useful in this case.
Sprite
Accuracy
+50%
Type
White Magic
Effect
Increases the target's magic defense level, giving them more chances to block magic
Tome
Shell Tome
Effect
Shell 8 (All allies)
Value
200 gil
Shell is similar to Blink, but for magic defense rather than evasion: it increases the target's magic defense level, allowing them more chances to block magic. Each level of the Spell allows for another potential level increase. Also like Blink, Shell does not increase the target's actual magic resistance rate. This Spell can go a long way towards helping avoid nasty status Spells, and reducing damage Spells somewhat.
Raises magic degense
Spell Type
Icon
Effect
Learned
Alexandr ×10, ZoneSeek ×5, Carbunkl ×2, Unicorn ×1, Force Shld ×5
Target
One Ally
MP Cost
15
Hit Rate
Always Hits
Can be absorbed with Runic
Can be reflected with Reflect
Status
Shell
Used By
Commando, L.70 Magic, Madam, Moe
Shell grants a temporary 1/3 reduction in damage taken from magic attacks. Rflect is often a superior choice for magic protection, but the Shell Status is useful against even non-Reflectable Abilities.
Type
Indirect
Description
Reduce magic damage temporarily
Status
Shell
HP-J ×100
400 hit points (31st)
Str-J ×100
6 strength (42nd)
Vit-J ×100
18 vitality (24th)
Mag-J ×100
10 magic (40th)
Spr-J ×100
40 spirit (11th)
Spd-J ×100
3 speed (42nd)
Eva-J ×100
1 evade (42nd)
Hit-J ×100
3 hit (40th)
Luck-J ×100
14 luck (10th)
Elem-Def-J ×100
Fire 20%, Ice 20%, Thunder 20%, Earth 20%, Poison 20%, Wind 20%, Water 20%, Holy 20%
Draw Difficulty
+17