Related
HP
20
Gil
12 gil
Experience
24
Size
Small
Damage
10
Hit Rate
1×86%
Critical Hit Chance
1%
Absorb
0
Evade
3%
Magic Defense
13%
Morale
120 (may run if party is level 20 or higher)
Monster Family
Undead
Zombies are similar to Wolves, but with lower Evasion. That is to say, most characters have a chance of taking them out in one hit from the start of the game. Their attacks are slightly more dangerous, but not enough so to make them a significant threat.
HP
48
Gil
50 gil
Experience
93
Size
Small
Damage
8
Hit Rate
3×90%
Critical Hit Chance
1%
Absorb
6
Evade
6%
Magic Defense
18%
Morale
124 (may run if party is level 22 or higher)
Monster Family
Undead
Ghouls are dangerous foes. They don't do too much damage per hit, but they hit three times, and their hits have a chance of causing Paralysis. Your Warrior won't take much damage from them, but he will spend quite a lot of time recovering from Paralysis. Their HP and defense are moderate, making them an excellent target for Dia1 Spells.
HP
56
Gil
117 gil
Experience
117
Size
Small
Damage
8
Hit Rate
3×91%
Critical Hit Chance
1%
Absorb
10
Evade
23%
Magic Defense
20%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Undead
Ghasts first appear near the Marsh Cave and will quickly make your life miserable. Like most Undead, their attacks Paralyze, but just for good measure, they get three attacks. They aren't hard to kill if you can hit them, but often your Warrior will be Paralyzed before he gets a chance. They can chip away at your party's HP after locking them down, so it may be wise to use Dia2 or Fire2 to take them out quickly. The same strategy applies later when they start appearing in mixed groups of Undead.
Sprite
HP
52
Gold
150 G
Experience
150
Absorb
12
Evade
21%
Magic Def.
23%
Family
Undead
Morale
160 (may run at party level 40+)
SPECTERS are essentially the next step up from GEISTS. While they do more damage per hit, they only attack once, making them arguably less dangerous than their brethren. They often appear in large groups with other Paralyzing Undead, and are very susceptible to HARM Spells due to their low HP.
Type
Cie'th
Subtype
Winged Cie'th
HP
270
Level
24
Chain Resistance
0
Stagger Point
110.0%
Stagger Index
3
Strength
41
Magic
75
CP
-
Common Drop
Cie'th Tear (25%)
Rare Drop
Tear of Frustration (5%)
Chapter
2
Note
Frequently evades attacks.