Related
HP
160 (regenerates 8 HP/round)
Gil
780 gil
Experience
780
Size
Small
Damage
30
Hit Rate
2×103%
Critical Hit Chance
1%
Absorb
16
Evade
24%
Magic Defense
47%
Morale
148 (may run if party is level 34 or higher)
Monster Family
Magic Beast, Regenerating, Werebeast
Weretigers deal plenty of damage with their two Poisonous hits, which makes them dangerous when they appear in packs (which they often do). They are not individually difficult to kill, but it may be useful to soften them up with attack Spells to take them down quickly, especially when they appear in very large numbers in the Tower of Mirage.
Sprite
HP
110
Gold
800 G
Experience
603
Absorb
30
Evade
30%
Magic Def.
31%
Damage
20–40×3
Hit
98%
Critical Hit Chance
1%
Attack Probability
25%
Family
Spellcaster
Morale
150 (may run at party level 35+)
Type
Feral Creatures
Subtype
Daemons
HP
162,000
Level
8
Chain Resistance
90
Stagger Point
185.0%
Stagger Index
255
Strength
162
Magic
231
CP
1,470
Common Drop
Shattered Bone (25%)
Rare Drop
Ancient Bone (5%)
Chapter
11
Note
Capable of inflicting Fog.
Note
Capable of inflicting Deprotect.
Note
Capable of bestowing Shell.
Note
Susceptible to Slow.
The Rakshasa is a standard buffing/debuffing Daemon, just with a lot more HP. Its dances cause massive status ailments or grant bonuses to itself and any allies. Unlike the usual casting Daemon strategy, though, Rakshasas take a while to kill and thus should be saved for last. They aren't a big threat without allies to help them.