Maps: Connected to Flying Fortress 4F – 2 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the Mystic Key on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from a random encounter here
Avg. Gil
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the sanctuary, if there is one present
Sanctuary
Shops
Flying Fortress 3F 14 - 4,341 3,068 gil - - -
Flying Fortress 5F - - 5,141 3,270 gil - - -
Random Encounters: Found in Flying Fortress 4F – 8 shown
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
The probability of any given encounter being this one when you have a random battle on its map
Frequency
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gil you can expect to earn from this encounter
Avg. Gil
Rakshasa ×3–7, Medusa ×0–5 18.8% +0% Yes 4,241 5,160 gil
Soldier ×1, Guardian ×0–1 18.8% +0% Yes 4,612 2,200 gil
Neochu ×1–2 18.8% +29% Yes 4,784 750 gil
Aeros ×2–4 18.8% +0% Yes 4,842 2,421 gil
Clay Golem ×1–2, Mindflayer ×1–6 9.4% +0% Yes 4,763 4,697 gil
Vampire Lord ×1–3 9.4% +0% Yes 4,770 6,000 gil
Spirit Naga ×1 4.7% +0% Yes 3,489 4,000 gil
Dark Warrior ×1–2 1.6% +71% Yes 5,130 5,130 gil
Monsters: Found in Flying Fortress 4F – 11 shown
Minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
HP Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Aeros 358 807 gil 1614 53 1 114 - 1% 4 72 65 - - - Magic Beast - Death, Earth, Poison, Status
Clay Golem 176 800 gil 1257 64 1 105 Poison 1% 7 14 47 - 25% - Magic Beast, Spellcaster - Death, Fire, Ice, Lightning, Poison, Status
Dark Warrior 200 3,420 gil 3420 40 1 106 - 1% 38 45 93 39 38% - Spellcaster - -
Guardian 200 400 gil 1224 25 2 108 Paralysis 1% 40 36 55 - - - - Lightning Death, Poison, Status
Medusa 68 699 gil 699 20 1 92 Poison 1% 10 18 28 35 - 50% - - -
Mindflayer 112 999 gil 822 1 3 98 KO 1% 12 24 94 25 - 50% - - -
Neochu 344 500 gil 3189 35 3 126 Poison 1% 32 12 85 - - - - - -
Rakshasa 110 800 gil 603 20 3 98 - 1% 30 30 31 35 75% - Spellcaster - Death, Earth, Fire, Ice, Lightning, Poison, Status
Soldier 400 2,000 gil 4000 102 1 128 - 1% 48 48 80 35 - - - Lightning Death, Earth, Fire, Ice, Poison, Status
Spirit Naga 420 4,000 gil 3489 7 1 127 Poison 1% 16 24 72 37 75% - Spellcaster - -
Vampire Lord 300 3,000 gil 2385 90 1 104 Paralysis 1% 28 36 42 - 25% 19% Magic Beast, Regenerating, Spellcaster, Undead Fire Death, Earth, Ice, Poison, Status