Related
HP
190
Gil
3,000 gil
Experience
2,700
Size
Small
Damage
55
Hit Rate
1×107%
Critical Hit Chance
1%
Absorb
32
Evade
21%
Magic Defense
87%
Morale
200
Monster Family
Magic Beast, Spellcaster
Attack Probability
75%
Magic Probability
25%
Doom Knights look like black Knights, but unlike their brethren, they are powerful Spellcasters. They like to cast Dispel, which is strange since they follow it up with Flare, which no one resists anyway. The chances that a Doom Knight will cast Flare by the second round are low, but don't take chances—take them down fast and hard, ignoring their Nightmare companions. They don't have the HP to withstand the powerful attacks of a high-level party, though they do have significant Magic Defense, and resist Death-based Spells like Reaper and Doom.
Sprite
HP
260
Gold
1,800 G
Experience
1,263
Absorb
38
Evade
18%
Magic Def.
68%
Damage
44–88×2
Hit
116%
Critical Hit Chance
1%
Morale
200
BADMEN get two powerful attacks, making them dangerous in large groups. They look small and weak, but they have plenty of HP and Defense. High Magic Defense makes them a pain to take out quickly, though it's worth using your various spellcasting items to soften them up while your melee fighters do the hard work. FOG2 or INV2 can also help a lot against large groups.
Four of these fiends together cannot be defeated--at least not by permissable means.
Encountered In
Palamecia Desert 2
These knights are cursed to think but a single thought for all time--none shall pass.
Encountered In
Fabul Waterway 3, Interdimensional Rift 7
Sprite
Rank
6
HP
1,140
Average Drop Value
3,488 gil
Power
85
Attacks
7×80%
(5.6)
Defense
85
Evasion
1×70%
(0.7)
Magic Resistance
5×40%
(2.0)
Fear
−170% (50% at 8,180 party HP)
Treasures
1,500 gil (40%), 2,000 gil (30%), Diamond Shield (10%), Yoichi's Bow (10%), Hi-Potion (5%), Sun Blade (5%)
Encountered In
You may remember Black Knights from the game's introduction. Fighting them is a lot more fair when you meet them in Castle Palamecia. They're more dangerous than their Royal Guard brethren, with 7 attacks that are a bit more powerful, though not Poisonous, and higher defense and HP. Treat them as tougher versions of those enemies. However, they can be profitable to fight, as they drop both Yoichi's Bows and powerful Sun Blades, which you will likely want two of if you can get them.
Game
Final Fantasy II
Type
Monster
Card Number
42/81