Monsters: With Tranquilizer – 12 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Ceasar 8 120 - 14 14 6 84 108 78% 32 93% 3% 47 10 Weak: Ice - 23 2 55 gil Tranquilizer (11.2%) Potion (14.1%), Tranquilizer (4%) Potion
Cuahl 33 1,300 60 65 266 45 468 42 91% 70 86% 1% 60 0 - - 720 70 800 gil Tranquilizer (41.2%) Hi-Potion (14.1%) Tranquilizer
Grenade Combatant 10 130 - 18 18 4 84 24 95% 30 94% 3% 54 3 - - 42 4 72 gil Tranquilizer (41.2%) Grenade (14.1%) Grenade
Head Hunter 30 2,000 100 100 472 58 528 60 88% 60 88% 3% 67 10 - - 650 80 1,000 gil Tranquilizer (41.2%) Ether (14.1%) -
Headbomber 35 1,600 200 70 298 40 450 60 88% 46 91% 10% 60 10 - - 640 64 460 gil Tranquilizer (80%) Hyper (4.7%) Tranquilizer
Mighty Grunt 12 230 - 20 27 6 108 100 80% 64 87% 0 40 0 - Defend: Small, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 50 5 98 gil Tranquilizer (41.2%), Grenade (6.6%) Tranquilizer (14.1%) -
Mighty Grunt 12 230 - 28 38 6 108 4 99% 8 98% 33% 55 12 - Defend: Small, Frog, Death 50 5 98 gil Tranquilizer (41.2%), Grenade (6.6%) Tranquilizer (14.1%) -
Razor Weed 27 1,000 145 58 154 25 312 50 90% 100 80% 1% 60 0 - - 375 30 350 gil - Tranquilizer (14.1%), Hi-Potion (12.1%), Loco weed (10.4%) -
Sample:H0512-opt 7 300 48 22 22 18 150 46 91% 32 93% 4% 45 2 Invalid: Earth Defend: Small, Frog, Manipulate 20 2 - - Tranquilizer -
Sculpture 32 1,700 100 56 168 48 480 40 92% 68 86% 2% 53 0 Weak: Holy Defend: Petrify, Slow-numb 860 60 640 gil - Tranquilizer (4.7%) -
Skeeskee 20 540 - 45 101 33 318 40 92% 120 76% 1% 55 0 - Defend: Frog 222 22 222 gil Tranquilizer (41.2%) Hyper (14.1%) Hyper
Vargid Police 9 140 28 12 12 24 198 16 96% 20 96% 5% 48 2 - - 44 7 40 gil Tranquilizer (41.2%) Phoenix Down Tranquilizer