Spells – 96 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Ultimate End Summon Knights of Round, Master Summon Extreme summoned monsters 250 13× 500%×M  Always Hits Magic All enemies No - - Ignores Magic def
Cure3 Magic Restore L4, Master Magic Restores HP 64 2,860+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Shadow Flare Enemy-Skill Enemy Skill (once learned) Big non-elemental damage on any one opponent 100 781.2%×M 100% Magic One enemy Yes - - -
Comet2 Magic Comet L2, Master Magic Non-elemental attack 110 4× 187.5%×M 100% Magic Random enemies No - - -
Judgement Summon Alexander, Master Summon Causes Holy Magic damage on all opponents 120 750%×M Always Hits Magic All enemies No Holy - -
Tera Flare Summon Bahamut ZERO, Master Summon Unblockable Non-Elemental attack 180 750%×M  Always Hits Magic All enemies No - - Ignores Magic def
Flare Magic Contain L4, Master Magic Fire element attack 100 718.8%×M 100% Magic One enemy Yes Fire - -
Disintegration Summon Typoon, Master Summon Causes [Fire/Ice/Lightning/Earth] magic damage 160 687.5%×M  Always Hits Magic All enemies No Fire, Ice, Lightning, Earth - Ignores Magic def
Ultima Magic Ultima L2, Master Magic Extreme magic attack 130 656.2%×M 100% Magic All enemies No - - -
Tornado Magic Contain L3, Master Magic Wind elemental attack. Sometimes causes [Confu] 90 656.2%×M 100% Magic One enemy Yes Wind Add: Confusion (31%) -
Tetra-Disaster Summon Kjata, Master Summon Causes [Fire/Ice/Lightning] magic damage 110 625%×M Always Hits Magic All enemies No Fire, Ice, Lightning - -
Break Magic Contain L2, Master Magic Very strong Earth magic. Sometimes causes [Petrify] 86 625%×M 100% Magic One enemy Yes Earth Add: Petrify (31%) -
Freeze Magic Contain, Master Magic Very strong Ice magic. Sometimes causes [Stop] 82 593.8%×M 100% Magic One enemy Yes Ice Add: Stop (67%) -
Black Cauldron Summon Hades, Master Summon Changes status of all opponents 150 562.5%×M Always Hits Magic All enemies No - Add: Sleep, Poison, Confusion, Silence, Frog, Small, Paralyzed -
Giga Flare Summon Neo Bahamut, Master Summon Unblockable Non-Elemental attack 140 500%×M  Always Hits Magic All enemies No - - Ignores Magic def
Comet Magic Comet, Master Magic Non-elemental attack 70 500%×M 100% Magic One enemy No - - -
Gunge Lance Summon Odin, Master Summon Attacks all opponents immune to Death 80 487.5%×M Always Hits Magic One enemy No - - -
Magic Breath Enemy-Skill Enemy Skill (once learned) Fire/Ice/Lightning damage on all opponents 75 481.2%×M 100% Magic All enemies No Fire, Ice, Lightning - -
Tidal Wave Summon Leviathan, Master Summon Water magic damage on all opponents 78 468.8%×M Always Hits Magic All enemies No Water - -
Quake3 Magic Earth L3, Master Magic Earth element attack 68 437.5%×M 100% Magic One/all enemies Yes Earth - -
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