Spells – 96 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Goblin Punch Enemy-Skill Enemy Skill (once learned) Non-elemental damage on any one opponent 0 75%×P 100% Physical One enemy No - - Deals ×8 damage if target is same Level as caster
Magic Hammer Enemy-Skill Enemy Skill (once learned) Drains 100 MP out of every opponent 3 100 100% Magic One enemy Yes - - Drains 100 MP
???? Enemy-Skill Enemy Skill (once learned) Does damage equal to user's MaxHP/HP 3 100% Physical One enemy No - - Deals damage equal to the caster's Max HPHP
Poisona Magic Heal, Master Magic Heals Poison 3 - Always Hits Magic One/all allies Yes - Remove: Poison -
Death Force Enemy-Skill Enemy Skill (once learned) Makes any one ally immune to death 3 - Always Hits Magic One ally No - Add: Death Force -
Chocobuckle Enemy-Skill Enemy Skill (once learned) Non-elemental damage on any one opponent 3 Escapes* 100% Physical One enemy No - - Deals damage equal to the number of times the party has escaped battle
Fire Magic Fire, Master Magic Fire element attack 4 50%×M 100% Magic One/all enemies Yes Fire - -
Bolt Magic Lightning, Master Magic Lightning element attack 4 50%×M 100% Magic One/all enemies Yes Lightning - -
Ice Magic Ice, Master Magic Ice element attack 4 50%×M 100% Magic One/all enemies Yes Ice - -
Frog Song Enemy-Skill Enemy Skill (once learned) Causes [Sleepel/Frog] on all opponents 5 - 100% Magic One enemy Yes - Add: Sleep, Frog -
Cure Magic Restore, Master Magic Restores HP 5 110+M Always Hits Magic One/all allies Yes Restorative - Can use in field
Quake Magic Earth, Master Magic Earth element attack 6 68.8%×M 100% Magic One/all enemies Yes Earth - -
Roulette Enemy-Skill Enemy Skill (once learned) Pronounces death on any one opponent or ally 6 - Always Hits Magic Random enemy or ally No - Add: Death -
Sleepel Magic Seal, Master Magic Puts opponent to Sleep 8 - 100% Magic One/all enemies Yes - Add: Sleep (71%) -
Matra Magic Enemy-Skill Enemy Skill (once learned) Non-elemental damage to all opponents 8 68.8%×M 100% Magic All enemies Yes - - -
Bio Magic Poison, Master Magic Poison element attack 8 62.5%×M 100% Magic One/all enemies Yes Poison Add: Poison (47%) -
Flame Thrower Enemy-Skill Enemy Skill (once learned) Causes Fire damage to any single opponent 10 87.5%×M 100% Magic One enemy Yes Fire - -
Mini Magic Transform, Master Magic Induces or cures a [Small] state 10 - 100% Magic One/all enemies Yes - Toggle: Small (71%) -
L4 Suicide Enemy-Skill Enemy Skill (once learned) Causes [Critical/Small] with levels in multiples of 4 10 31/32 HP Always Hits Magic All enemies Yes - Add: Small -
Death Sentence Enemy-Skill Enemy Skill (once learned) Pronounces death sentence on any one opponent 10 - 100% Magic One enemy No - Add: Death-sentence -
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