Accessories: Sold in Gold Saucer Battle Arena Exchange – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Champion Belt Strength +30, Vitality +30 - 1 gil
Items: Sold in Gold Saucer Battle Arena Exchange – 5 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Remedy Cures abnormal status - Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Right Arm Explosive damage against all opponents 1,600 Physical All enemies Shoot - Deals 1,600 base damage - 1 gil No
Stardust Uses “Comet2” on all opponents 4× 1,120 Magic Random enemies - - Deals 1,120 base damage per hit - 1 gil No
Reagan Greens When you want a Chocobo… 100 Magic One enemy Restorative - Restores 100 HP, distracts a chocobo for 9 rounds, and reduces Escape chance to 1/8 3,000 gil 1,500 gil No
Omnislash Learn Limit Skill “Omnislash” - - - - - Yes
Materia: Sold In Gold Saucer Battle Arena Exchange – 4 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
W-Summon Command 2 L1: W-Summon Hidden - - - - - - - - - 250,000 1 gil 78
Pre-Emptive Independent 5 L1: Pre-emptive +16/256
L2: Pre-emptive +22/256
L3: Pre-emptive +28/256
L4: Pre-emptive +34/256
L5: Pre-emptive +48/256
Hidden - +2 - - - - - - - 80,000 1 gil 31
Enemy Lure Independent 3 L1: Encount Up +7/16
L2: Encount Up +14/16
Hidden - - - - −1 - - - - 50,000 1 gil 24
Speed Plus Independent 5 Dexterity +10%/level Hidden - - - - - - - - - 100,000 1,400,000 gil 25