Accessories: Sold in Gold Saucer Battle Arena Exchange – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Champion Belt Strength +30, Vitality +30 - 1 gil
Items: Sold in Gold Saucer Battle Arena Exchange – 6 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Remedy Cures abnormal status - Magic One ally - Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness - 1,000 gil 500 gil No
Bird Wing Uses whirlwind on all opponents 1,040 Magic All enemies Wind - Deals 1,040 base damage - 1 gil No
S-mine Explosive damage on one opponent 1,600 Physical One enemy Shoot - Deals 1,600 base damage 1,000 gil 500 gil No
Mimett Greens When you want a Chocobo… 100 Magic One enemy Restorative - Restores 100 HP, distracts a chocobo for 1 round, and allows use of Chocobuckle 1,500 gil 750 gil No
Omnislash Learn Limit Skill “Omnislash” - - - - - Yes
Materia: Sold In Gold Saucer Battle Arena Exchange – 3 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Pre-Emptive Independent 5 L1: Pre-emptive +16/256
L2: Pre-emptive +22/256
L3: Pre-emptive +28/256
L4: Pre-emptive +34/256
L5: Pre-emptive +48/256
Hidden - +2 - - - - - - - 80,000 1 gil 31
Enemy Lure Independent 3 L1: Encount Up +7/16
L2: Encount Up +14/16
Hidden - - - - −1 - - - - 50,000 1 gil 24
Speed Plus Independent 5 Dexterity +10%/level Hidden - - - - - - - - - 100,000 1,400,000 gil 25