Limit Breaks – 72 shown
Level 2, level 3, and level 4 limit breaks are generally more powerful but take longer to unlock; limit break abilities are not directly used, but rather are used as part of another limit break
Name
Character
The level of this limit break; some levels have two limit breaks, the second of which cannot be learned until the first has already been unlocked
Level
The requirements to use this limit break; all characters begin with their level 1–1 limit break available; a character must personally defeat the listed number of monsters to unlock each new limit level
Requirements
Description
The damage calculation of the limit break; multiple hits are indicated first; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the limit break; limit breaks marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the limit break ignores Defense/Magic def; healing, HP draining, and MP damaging limit breaks are indicated by their text color
Base Damage
Attack% Target Type Element Status Special
Omnislash Cloud 4–1 Unlock all other limit breaks, use Omnislash Slices up all opponents 15× 75%×P Always Hits Random enemies Physical - - Always critical hits
Satellite Beam Barret 3–1 Defeat 160 monsters Attacks all opponents 218.8%×P Always Hits All enemies Physical - - Always critical hits
Fury Brand Aeris 2–2 Use level 2–1 limit break 6 times Raises party's Limit guage to the max, except yours - - All allies Physical Hidden - Completely fills the limit gauge of allies other than the caster
Mindblow Barret 1–2 Use level 1–1 limit break 9 times Reduces one opponent's MP 100% MP Always Hits One enemy Magic Gravity - Damages MP
Dice Cait Sith 1–1 - Rolls the dice, damage Always Hits One enemy Physical - - Deals 100 damage × dice sum, with bonuses for multiples of the same face
Blood Fang Red XIII 2–1 Defeat 72 monsters Attacks and drains the HP/MP from one opponent 125%×P Always Hits One enemy Physical - - Drains HP and MP
Dragon Cid 2–2 Use level 2–1 limit break 6 times Attacks and drains the HP/MP from one opponent 125%×P Always Hits One enemy Physical - - Drains HP and MP
Finishing Touch Cloud 3–2 Use level 3–1 limit break 6 times Blows away all opponents - Always Hits All enemies Physical - Add: Death First of two hits
Satan Slam Vincent 4–1 Use Chaos Possible attack while in Chaos form - 100% All enemies Physical - Add: Death (27%) First of two hits
Blade Beam Cloud 2–1 Defeat 120 monsters Diffuses after hitting one opponent 350%×P Always Hits One enemy Physical - - Hits all targets in one row
Gauntlet Yuffie 3–1 Defeat 128 monsters Attacks all opponents 175%×P  Always Hits All enemies Physical - - Ignores Defense, always critical hits
Game Over Cait Sith 2–1 Use Slots Possible effect of Slots - Always Hits All enemies Magic - Add: Death Ignores Status defense
Death Joker Cait Sith 2–1 Use Slots Possible effect of Slots - Always Hits All allies Magic - Add: Death Ignores Status defense
Lunatic High Red XIII 1–2 Use level 1–1 limit break 8 times Casts [Haste] and raises “Defense %” for all allies - Always Hits All allies Magic - Add: Haste Raises Defense by 50% (bugged, only affects caster)
Howling Moon Red XIII 3–1 Defeat 144 monsters Begins fighting wildly - Always Hits Self Magic - Add: Haste, Berserk Raises Strength by 60%
Toy Box Cait Sith 2–1 Use Slots Possible effect of Slots - Always Hits One enemy Physical - - Random attacks range from ×2 to ×5 multiplier
Mog Dance Cait Sith 2–1 Use Slots Possible effect of Slots 100% HP/MP Always Hits All allies Physical Restorative - Restores all HP and MP
Great Gospel Aeris 4–1 Unlock all other limit breaks, use Great Gospel Fully restores all allies, makes them invincible one time 100% HP/MP Always Hits All allies Physical Restorative Add: Peerless Restores all HP and MP
Pulse of Life Aeris 3–2 Use level 3–1 limit break 5 times Fully restores all allies 100% HP/MP Always Hits All allies Physical Restorative Remove: Death Restores all HP and MP
Finishing Touch Cloud 3–1 Use Finishing Touch Second hit of Finishing Touch 312.5%×P Always Hits All enemies Physical - - Second of two hits
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